- Messages
- 22
- Country
Hello,
I have made a BGL lib with some ligths and placed them on an airport. All I see now are the base models but no lights (not at night not at day time). I am usin AFLT 1.0.03 on P3D v2.2.
In Scenery folder 2 files have been created:
lib_AF_Lights_Bases_FSX (for P3Dv2).bgl
lib_AF_Lights_Lights.bgl
Textures have been copied correctly.
When opening the lib_AF_Lights_Bases_FSX (for P3Dv2).bgl in MCX I see the base models and the attach point.
In FSX the lights are visible but only at night and not during daytime or in foggy weather (what I would need). Another thing in FSX is that the light has a distance offset to the base model (around 50 cm).
What am I doing wrong? Is there anything else to do beside placing the model on the airport (used ADE)?
Thanks for help
Joerg
I have made a BGL lib with some ligths and placed them on an airport. All I see now are the base models but no lights (not at night not at day time). I am usin AFLT 1.0.03 on P3D v2.2.
In Scenery folder 2 files have been created:
lib_AF_Lights_Bases_FSX (for P3Dv2).bgl
lib_AF_Lights_Lights.bgl
Textures have been copied correctly.
When opening the lib_AF_Lights_Bases_FSX (for P3Dv2).bgl in MCX I see the base models and the attach point.
In FSX the lights are visible but only at night and not during daytime or in foggy weather (what I would need). Another thing in FSX is that the light has a distance offset to the base model (around 50 cm).
What am I doing wrong? Is there anything else to do beside placing the model on the airport (used ADE)?
Thanks for help
Joerg
Last edited: