• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

no traffic on roads

Messages
481
Hi guys and gals,

I've just started with FSX KML last night and have done a lot for a couple of hours learning. What setting should be used to have dynamic cars on the roads? Ive tested different road formats but no sucess. Is it the same as in FS9, where depending on the road type you get light poles or is there a separate command that must be entered? I searched the forum and the online help to no avail :(.

thanks all.

Kindly,

Blazer
 
Hi guys and gals,

I've just started with FSX KML last night and have done a lot for a couple of hours learning. What setting should be used to have dynamic cars on the roads? Ive tested different road formats but no sucess. Is it the same as in FS9, where depending on the road type you get light poles or is there a separate command that must be entered? I searched the forum and the online help to no avail :(.

thanks all.

Kindly,

Blazer

It's different than FS9. There must be explicit vectors for the traffic in addition to those for the road surface.

Do a search on the forums ("FSX road traffic") and you'll likely find your answers.

-Doug
 
If you want to exclude Autogen ONLY, there's the Airport_Backgrounds_ExcludeAutoGen tag. To exclude buildings (even the generic ones) and other structures you will need to use the BGL compiler, as this does not belong to the terrain subsystem.

Rafael
 
Fsx Kml Traffic Tag??

Hello, I'm also looking for the traffic tag to put in the polyline as mentioned in the Tutorial. I didn't find any in the FSX KML tag list. :confused: There only an exclude Freeway Traffic tag.

If someone can help ?:rolleyes:

Thanks!

Preview of my scenery for French Guiana
http://fametis.skyblog.com
 
I'm having the same problem. I have no idea what the tag is. I've made the search "FSX road traffic" as mentioned above to no avail. Ive been trying to make a moving traffic for nearly a month now and still no luck :(
 
Hi,

You can just add it to the file "fsx_kml_tags.xml", like this:

Code:
		<tag>
			<tag>Freeway_Traffic</tag>
			<description>FreewayTraffic</description>
			<guid>{54B91ED8-BC02-41B7-8C3B-2B8449FF85EC}</guid>
			<Feature>FreewayTraffic</Feature></tag>

Read through the forum post, it is there. And look for Doug Matthews' post on the not-implemented-code on two-way traffic. Remember to edit the dbf-file (see the SDK).

Peter
 
Re: Traffic

Thank you much, I understand that we have to open the file manually ? I will try this afternoon. My project is almost finish :-)
 
Hi,

When you download FSXKml the file "fsx_kml_tags.xml" does not include the tag that I showed in my last post. If you want to have traffic shapes files you need to add this tag to the file manually. Restart FSXKml and you will be able to choose the tag in the normal way.

When you have created the traffic shape files you need to manually edit the *.dbf (and this is in fact stated in the FSXKml manual). Open it in Excel (or something similar) and add number of lanes to the lines in the first column (NumberOfLa) and traffic direction in the second column (TrafficDir). Read further in the other thread mentioned, and in the SDK. The "both" direction is not implemented, so if you want traffic in both direction you need to have two parallel polylines. If you re-regenerate the project (and the traffic shape files) in FSXKml the cells will be blank again, and you will have to re-edit in the spreadsheet application (Excel or whatever).

Peter
 
Re:

Thank you very much, I couldn't make it work yet, I'll try this evening.
:stirthepo
You can have a look of my scenery here: http://fametis.skyblog.com

Regards,
Fametis

Hi, I just tried it at home, I think I don't understand what to do next. When I have edited the DBF file I start FSXKML again to make the BLG and it creates the same file erasing the DBF I just edited and it has no value inside again. Thank you anyway :confused:
 
Last edited:
Once you have edited your dbf file, double click on the "Run_SDK_Tools.bat" which is in the same folder, this recompiles the bgl's for you.

David
CanUK Scenery
 
Re:

Thank you PaKMac, I will try this afternon. So I guess with "the run DSk Tool " I need to add a command path...:cool: I'll Try.

Thank you much
Fametis
 
Back
Top