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Hi again:
You need to edit your post above to also attach a "pic_7.dds" texture mapped as a Material onto your cube; without it, that object is invisible in FS.
Then we can load your 3D model in FSX to test if / how it displays on our own installation of FSX at the Geographic coordinates where you placed it.
I recommend creating a separate scenery folder chain; you have placed the loose BGL and texture files in those folders under Addon Scenery; that is OK.
Just be certain you:
* Set the FSX Menu > Options > Settings > Scenery slider for scenery complexity at "VERY_DENSE" in the GUI so all objects can be displayed
...or:
* Set the ImageComplexity="NORMAL" instead to "VERY_SPARSE" in your placement XML above before re-compiling it to BGL.
https://www.google.com/search?q=FSX...NbgHjSvCBwcwLjE3LjEyyAdZ&sclient=gws-wiz-serp
GaryGB
Hi again,Hello GaryGB,
thank you very much for your in depth answer.
Please see attached.
It is the way I have setup the all thing.
Corbu