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No XtoMDL?

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us-indiana
Ok, I guess it's my turn to start with the export questions... :)

I went through everything and got my .x file (or at least a notepad file that calls itself one), but cannot find the XtoMDL tool. The Aces gamepack doesn't list one on the Max in-program menus, and the SDK says it's in the 3DS Max 7 folder, but it's not.

Anyone have an idea? I am running FSX with SP2 and Acceleration and the appropriate SDK's.


Kevin
 
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Ryan, look deeper into the ..\Plugins folder:

Code:
Volume in drive E is Project Files
 Volume Serial Number is FC89-7ABD

Directory of E:\FSX_SDK_Acceleration\SDK\Environment Kit\Modeling SDK\3DSM7\Plugins

03/30/2009  10:45 AM    <DIR>          .
03/30/2009  10:45 AM    <DIR>          ..
09/26/2007  06:23 PM            50,240 BaseTypes.dll
09/26/2007  06:08 PM           362,048 FSModelExp.dle
09/26/2007  06:24 PM           116,288 Managed_CrashTree.dll
09/26/2007  06:25 PM           313,920 Managed_Lookup_Keyword.dll
09/26/2007  06:24 PM            50,752 Managed_RiffMapper.dll
09/26/2007  06:07 PM            25,664 MaxUtils.gup
09/26/2007  06:07 PM            45,632 MaxXML.gup
09/26/2007  06:23 PM            37,952 MdlScan.exe
08/22/2007  05:27 PM             2,127 MdlScan.exe.config
08/30/2007  12:02 AM            13,305 SetupAcesRoot.ms
09/26/2007  06:25 PM           238,656 XToMdl.exe
              12 File(s)      1,256,584 bytes
               2 Dir(s)  133,056,499,712 bytes free
 
Thanks Bill, I was looking in the wrong place for it. :rolleyes: However, now when I try to export the thing, Max crashes. No clues, it just crashes and asks me if I want to save. I was working on the thing on my laptop which has Vista on it, and transferred it to my PC which has XP. Do you think that could cause it?

Very frustrating...

Kevin
 
Did you install and configure the tools properly?

Setup
3ds Max

In order for 3ds Max to work correctly with the scripts and tools of this SDK, go through the following steps:
 
Didn't think you'd all want to wade through a six foot long post...
 
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Still at it... How long should it take to export one stinking file? I think this may be the most frustrating thing I've run into yet. :mad:

maxscrewup.jpg


I remember a page in the Wiki about configuring the paths in Max, but I can't seem to find that page anymore. Would anyone know what I'm talking about?
 
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The longest time it's taken for me to compile via XtoMDL.exe was about 93 seconds...

The same mesh takes about 45 minutes with MakeMDL.exe

Over a year ago I had posted a Wiki entry describing how to create a desktop shortcut that would automatically "Compile Aircraft" using the exported .x file and invoking XtoMDL.exe with all the correct command parameters...

It seems to have been removed, as I cannot locate it now... :banghead:
 
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Isn't there a limit to the number of poly's that can be exported? Right now I am at 39,975 polys or 52,131 triangles. Right around half of that is in the cockpit, which is probably overdoing it, for something that will not be seen all that well. I'm not sure if that is a lot or not, but it seems like it might be.

Kevin
 
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However, now when I try to export the thing, Max crashes. No clues, it just crashes and asks me if I want to save.

Clean install to default paths. If it persists after that, well... :) We will need more info...

'Poly-limit': should not prevent from exporting to .X, as it is related to the XToMdl-Converter.

Greetz, Felix
 
Kevin, did you try exporting anything else, maybe a simple cube or so?

I tried a fuselage for an abortive attempt at a Battlestar Galactica Viper, and it seemed to work ok. I didn't port it into FS, but I did manage to get the X-file and a .mdl file that was more than 0kb... I think I'll try the Peashooter and see how that works.
 
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Still nothing.

I tried installing the FS2004 SDK pack in MAX and going that route, then I tried converting it to Gmax, and and exporting to FS2004 through the same pack, but to no avail....

Kevin
 
OK! I tried exporting the default Jenny from the SDK and it showed me a couple of things. Now I have managed to make a Mystery Ship mdl file that came from Gmax for FS2004...

Now what the :censored:do I do with it? (yes, I know... Read the SDK. :wave:)
 
Ok, it's working for FS2004 on the laptop, but at home I get this:

experror.jpg


This is still in gMax, btw. I'll figure out 3ds Max after I get this...

Kevin
 
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