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Well I am trying to built an aircraft package , but for some reason I now get the error : "Node without Unique ID while using the unique_id extension, nodes [0] : " and then it lists all the nodes from my 3D scene
and then fails to compile the .gltf and bin 3D model. I use the Babylon exporter in 3ds Max and build it externally with fspackagetool.exe.
The scene previously worked fine. It didnt get that error, I still got a backup folder which compiles fine. But once I export the 3D aircraft with the babylon exporter and overwrite the old .gltf file I start to get that error again.
I also didn´t rename any nodes in my 3D scene.
I first started to get that error when trying to add a livery package to my aircraft. So I deleted the livery texture and model folder and only used the standard livery. The export worked again , when deleting the livery folders. So I gave up on that.
Next I tried to setup some LODS, but also got the error when exporting the plane as LOD00 and LOD01, so I stopped doing that.
But now even when returning to some backup folder without LOD or livery and overwrite the .gltf file I get that error again.
In the Babylon Menu in 3ds max there is this "resolve unique ID" option, I tried to fix it with that, but didnt do much.
I also checked all object properties, which all have their own Babylon GUIDs.
.
Has anyone ever had that problem and knows why this is happening, as the scene used to work ?
and then fails to compile the .gltf and bin 3D model. I use the Babylon exporter in 3ds Max and build it externally with fspackagetool.exe.
The scene previously worked fine. It didnt get that error, I still got a backup folder which compiles fine. But once I export the 3D aircraft with the babylon exporter and overwrite the old .gltf file I start to get that error again.
I also didn´t rename any nodes in my 3D scene.
I first started to get that error when trying to add a livery package to my aircraft. So I deleted the livery texture and model folder and only used the standard livery. The export worked again , when deleting the livery folders. So I gave up on that.
Next I tried to setup some LODS, but also got the error when exporting the plane as LOD00 and LOD01, so I stopped doing that.
But now even when returning to some backup folder without LOD or livery and overwrite the .gltf file I get that error again.
In the Babylon Menu in 3ds max there is this "resolve unique ID" option, I tried to fix it with that, but didnt do much.
I also checked all object properties, which all have their own Babylon GUIDs.
.
Has anyone ever had that problem and knows why this is happening, as the scene used to work ?


