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MSFS20 Normal, Roughness and Metallic map?!

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spain
Today I saw the bitmaps of the materials inside the SDK and they use two textures.
One for albedo.
One for normal, roughness, metallic.

how can be this possible since normal maps use the RGB channels and in this case G channel is being used by roughness and B by metallic???
Only R channel is left for the normals, using the X coordinate only of the normal map.
 
Siasda1.jpg
 
Ah, I see what you mean. Weird. Not seen that before!
I wonder if it's just treating the red channel as a simple greyscale bump map, rather than a proper normal map.
 
Hi, did you get these custom apron textures now working?
I do not get mine towork like I want. It seems that the property "Surface" is somehow overwriting the textue:

For testing I just used an exististing texture of the library:

Set to "Asphalt" - seems good

2020-09-23 11_06_11-Microsoft Flight Simulator - 1.8.3.0.png


Set to "Gravel" - not good
2020-09-23 11_07_42-Microsoft Flight Simulator - 1.8.3.0.png


When I now do this with my "lawn stones" neither asphalt nor grass gives a good result. It will never be sharp and never gets the right "surface" structure.
Also tried around with normal maps etc. but this made it just worse.
Did you manage it to work?

2020-09-23 11_10_49-Microsoft Flight Simulator - 1.8.3.0.png


2020-09-23 11_11_43-Microsoft Flight Simulator - 1.8.3.0.png
 
I have now found a working normal-roughness-metal map, but the main problem stays true: I cannot get rid of the underlying structure which seems to be of 2 type: Grass and Asphalt. Their structure leads to a unsharp texture. Is there any workaround?
 
Until ASOBO gives us the option to disable or change detail textures, this is likely the best you're going to get. It's all to do with ground merging and the detail overlay.

Maybe someone else knows a work-around, but I've only been able to get similar results as well. I do hope they offer some freedom with the detail texture in the future, as the 2 available don't look good for some materials (Such as what you have currently).
 
I have now found a working normal-roughness-metal map, but the main problem stays true: I cannot get rid of the underlying structure which seems to be of 2 type: Grass and Asphalt. Their structure leads to a unsharp texture. Is there any workaround?
Hello!.
Did you managed to create the normal roughness metal texture?? If so..how? photoshop?
 
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