• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

"nothing to compile", sbuilderx, no solution seem to work

Messages
134
Country
sweden
Hey!

I can open my GeoTiff as Add map in SbuilderX, it projects correctly.
I "Select all", "Export to BGL" but then it says "Nothing to compile".

I search through the forums and apparently I'm not the first one having this problem but every solution they managed does not work for me:
1. check the decimal settings so they are correct. yes, done that
2. make sure the image inserted is namned Photo_xx, yes it is.
3. place it in the Work-folder, yes.

I compiled my ground tiles into a bigger file, as i wasn't sured if the image proportions would be a problem i also tried the same method on a single tile, but same problem there as well.

(I compiled them in to a bigger file just to see if it works, I'm aware there are holes in the image and gaps between the tiles at some places ;) )

Any Ideas?
 

Attachments

  • Untitled-1.jpg
    Untitled-1.jpg
    521.1 KB · Views: 464
SBuilder doesn't generate a .bgl. It will save the image and perhaps an associated .inf file in its directory.

You need to drag this .inf file over the resample.exe in your SDK/terrain kit to generate the .bgl.
 
Now I get confused. In all tutorials I've seen about SbuilderX they compile a .bgl however I can't export it to be anything at all.

Another thing I've also been wondering is if I have 40 images with tiled aerial footage, do i need to insert them one and one or can i insert like it just did a huge compile of them all together from photoshop and then the program tiles them in the right size when exporting?
 

Attachments

  • Untitled-2.jpg
    Untitled-2.jpg
    80.2 KB · Views: 498
I was wrong. It does generate the BGL.

You haven't selected the tiles, hit CTRL+A to select all then export as bgl.

 
Back
Top