n4gix
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Having just begun to "animate" a project that another modeler has created, I found during export that someone's fumble fingers had managed to create the infamous "OBED Scaling Error."
I had to search out a solution since it's been years since I've encountered this particularly nasty condition. Since it could be any one of several thousand parts, finding the specific one(s) that are affected is a real problem!
Here then is the simplest solution:
I had to search out a solution since it's been years since I've encountered this particularly nasty condition. Since it could be any one of several thousand parts, finding the specific one(s) that are affected is a real problem!
Here then is the simplest solution:
Select your top node, goto Hierarchy panel and click Reset Scale...
...then press Pgdown, this will select everything that is one level below in the hierarchy, press reset scale again...
...keep repeating that procedure until you reach the bottom level of the hierarchy (no new parts are being selected) and that's that...
you've reset the scale of all your parts...