Hello,
I have created some scenery objects in 3DS Max.
Now, I have exported them from .max to .obj, which I can open in modelvoncerter X, too. But how can I convert it to .bgl to use it in FSX?
Sorry for this stupid question, but there are so many development tools, I lost overview completly. Really to much for a beginner in dev.
Thanks for help.
best regards
comy
I have created some scenery objects in 3DS Max.
Now, I have exported them from .max to .obj, which I can open in modelvoncerter X, too. But how can I convert it to .bgl to use it in FSX?
Sorry for this stupid question, but there are so many development tools, I lost overview completly. Really to much for a beginner in dev.
Thanks for help.
best regards
comy


