I have noticed that my fuselage appears to be sloping upwards from front to rear in fsx yet in 3dsmax it is 100% horizontal and aligned exactly with the grid.
How does the sim place objects? im assuming it used world coordinates but not sea level rather local ground level or runway level. As far as im aware all runways in fsx are level(no slopes) so are a good indication of angle of object.
anyone seen this before?
How does the sim place objects? im assuming it used world coordinates but not sea level rather local ground level or runway level. As far as im aware all runways in fsx are level(no slopes) so are a good indication of angle of object.
anyone seen this before?







