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Hi folks,
I have a problem with the objects "contained" in the object libraries fs9_custom_buildings_ss_1 and _2 from Sidney Schwartz:
- Some objects from fs9_custom_buildings_ss_1 and lots of from fs9_custom_buildings_ss_2 are diplayed correctly in the object selection menue of SBuilder, but don't appear at all when placed in a scenery. I can place them and get the footprint displayed in SBuilder but I get no visible object in the scenery after compilation (seems to miss the model).
- Some objects from fs9_custom_buildings_ss_1 show up correctly in my scenery but don't appear at all or just without resp with damaged textures when using the scenery on another PC. Tests show that three different testers had three different results (I had all objects displayed, the second had some objects without or with partly missing textures and the third one missed some objects completely). E.g. the object "Large building 1" out of fs9_custom_buildings_ss_1 showed this missbehaviour.
- This effect applies only to library objects out of fs9_custom_buildings_ss, all placed macro objects work perfect on all tested systems.
- The object packages do NOT include any BGLs or BMPs, so I am sure that (at least most of) the objects and their textures should already be present on any PC with MSFS2004 installed. Just customized installations (e.g. leaving out some geographical areas due to limitted disk space) should lead into conflicts because of missing BGLs and BMPs. AFAIK the objects of these libraries are typical North American buildings.
My problem is now to identify these objects and textures which should be loctaed anywhere in the directories of the FS9, and to add them to my related scenery directories to avoid any problems with displaying them. But I don’t know the file names of the objects containing BGLs and I don’t know the names of the linked textures. How can I work around this? Any suggestions?
I have a problem with the objects "contained" in the object libraries fs9_custom_buildings_ss_1 and _2 from Sidney Schwartz:
- Some objects from fs9_custom_buildings_ss_1 and lots of from fs9_custom_buildings_ss_2 are diplayed correctly in the object selection menue of SBuilder, but don't appear at all when placed in a scenery. I can place them and get the footprint displayed in SBuilder but I get no visible object in the scenery after compilation (seems to miss the model).
- Some objects from fs9_custom_buildings_ss_1 show up correctly in my scenery but don't appear at all or just without resp with damaged textures when using the scenery on another PC. Tests show that three different testers had three different results (I had all objects displayed, the second had some objects without or with partly missing textures and the third one missed some objects completely). E.g. the object "Large building 1" out of fs9_custom_buildings_ss_1 showed this missbehaviour.
- This effect applies only to library objects out of fs9_custom_buildings_ss, all placed macro objects work perfect on all tested systems.
- The object packages do NOT include any BGLs or BMPs, so I am sure that (at least most of) the objects and their textures should already be present on any PC with MSFS2004 installed. Just customized installations (e.g. leaving out some geographical areas due to limitted disk space) should lead into conflicts because of missing BGLs and BMPs. AFAIK the objects of these libraries are typical North American buildings.
My problem is now to identify these objects and textures which should be loctaed anywhere in the directories of the FS9, and to add them to my related scenery directories to avoid any problems with displaying them. But I don’t know the file names of the objects containing BGLs and I don’t know the names of the linked textures. How can I work around this? Any suggestions?
