• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender Odd color in Projected Mesh

Messages
625
Country
unitedstates
Hello all. New to FS2024 and I notice when I put my projected Mesh into MSFS24 I get off results.

TIN Color correction off, I checked it on and no result. I also have the Projected Mesh as PAINT in the settings.

The Runway Indicators have a COMP/NORM and the Hold Bars Have only a NORM applied. Side by side results from photoshop are there. Is this normal for anyone else?

3fDntAG.jpeg
 
The faded coloring of the numbers could be because of the XML that accompanies the textures. You can use a UserFlags setting to force higher quality for the texture:

XML:
<BitmapConfiguration><BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot></BitmapConfiguration>
<UserFlags Type="_DEFAULT">
    +QUALITYHIGH+ALPHAPRESERVATION
</UserFlags>

It might help that. The hold short texture might also benefit, but you might need a COMP texture to regulate the color. The SDK has some info about the BitmapConfiguration
 
Also, it was reported that ground merging caused color changes. So you may need to turn off ground merging in the ProjectedMesh placement XML:
<ProjectedMesh parentGroupID="1" groupIndex="2" priority="1" drawOrder="TAXIWAY" surface="ASPHALT" groundMerging="FALSE">
 
Thanks for your response! I will try this when I return home. On another note, has anyone else seen this before? This project was previously used and exported with the MS2020 exporter but these are brand new textures and a fresh build with MS2024.
 
Thank you so much for the help. That did the trick, there must have been a rouge XML file.

Code:
XML:
<BitmapConfiguration><BitmapSlot>MTL_BITMAP_DECAL0</BitmapSlot></BitmapConfiguration>
<UserFlags Type="_DEFAULT">
    +QUALITYHIGH+ALPHAPRESERVATION
</UserFlags>

NL53Exr.jpeg
 
Back
Top