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Hi all,
I'm creating a moving wheel in 3Dmax. If I export right away, FSX behave exactly as in 3D max, the wheel spins at right speed, but if I reduce the keys (curve editor), the moviment in 3D max is right, but FSX gives odd behavior, like the wheel stopping suddenly. Anyone already faced a problem like that?
I get the wheel moviment from a function and can't use a low keyframe convertion becouse the key curve of the wheel change directions and the rotation change it too. This is another problem.
Help!!
I'm creating a moving wheel in 3Dmax. If I export right away, FSX behave exactly as in 3D max, the wheel spins at right speed, but if I reduce the keys (curve editor), the moviment in 3D max is right, but FSX gives odd behavior, like the wheel stopping suddenly. Anyone already faced a problem like that?
I get the wheel moviment from a function and can't use a low keyframe convertion becouse the key curve of the wheel change directions and the rotation change it too. This is another problem.
Help!!

