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So I was suffering from considerable frame rate loss while using the PMDG 777 with heavy weather and dense autogen area. My frames were anything from 7 to 15 and usually a 10 FPS is difficult for flying manual approaches with this sophisticated aircraft. I had all sliders max, FSX Base Edition (not Steam), and had this problem only with sophisticated planes like PMDG 777 and 737, rest all, FPS were above 20.
So I decided to make 2 versions of my CFG as I have heavily tweaked my CFG a couple of years ago. A LOW RES and a HIGH RES.
The one which I had all these years long were HIGH RES, so I saved a copy of that.
Now I went to FS settings and set all sliders to low - 40% less than usual, some even 60% less.
And I did also add MAX_AUTOGEN_DENSITY_PER_CELL_TREES-BUILDINGS=100/50.
However I didn't change the major part and left it as is, which is the TEXTURE_MAX_LOAD=XXX(X) and LOD_RADIUS=X.5.
I saw a very poor rendering in the 777 VC, and decided to change the TML, and made it 1024, and tested - all my cockpit textures were all clear again. I tried to test with the remaining 512 and 256 pixels rendering and here are the results:
As there wasn't much difference in 1024 and 512, I have set it to 512 (LOD_RADIUS is at default 2.5 currently) and created my new LOW RES version of CFG which gives me 20+ FPS in the cockpit and 12 FPS with heavy weather.
Worth noting, my previous configuration was TML=4096 and LR=6.5, which was too bad for my poor system of i5, 8 GB RAM, 2.6 GHz, NVIDIA GeForce 710M graphics card.
Last but not the least, should you decrease it to 128, you'll get a rendering so poor, which won't even allow anyone to read the letters in the cockpit.
Anyways, I hope it helps anyone who wanted to test the TML and / or his texture resolution for his development work.
Good days captains!
So I decided to make 2 versions of my CFG as I have heavily tweaked my CFG a couple of years ago. A LOW RES and a HIGH RES.
The one which I had all these years long were HIGH RES, so I saved a copy of that.
Now I went to FS settings and set all sliders to low - 40% less than usual, some even 60% less.
And I did also add MAX_AUTOGEN_DENSITY_PER_CELL_TREES-BUILDINGS=100/50.
However I didn't change the major part and left it as is, which is the TEXTURE_MAX_LOAD=XXX(X) and LOD_RADIUS=X.5.
I saw a very poor rendering in the 777 VC, and decided to change the TML, and made it 1024, and tested - all my cockpit textures were all clear again. I tried to test with the remaining 512 and 256 pixels rendering and here are the results:
As there wasn't much difference in 1024 and 512, I have set it to 512 (LOD_RADIUS is at default 2.5 currently) and created my new LOW RES version of CFG which gives me 20+ FPS in the cockpit and 12 FPS with heavy weather.
Worth noting, my previous configuration was TML=4096 and LR=6.5, which was too bad for my poor system of i5, 8 GB RAM, 2.6 GHz, NVIDIA GeForce 710M graphics card.
Last but not the least, should you decrease it to 128, you'll get a rendering so poor, which won't even allow anyone to read the letters in the cockpit.
Anyways, I hope it helps anyone who wanted to test the TML and / or his texture resolution for his development work.
Good days captains!