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Good day to all awesome developers here. I read more and write less, cause it's more fun for me that way, but this time I'm forced to make an exception.
I've tried many ways (poly scaling and unwrapping, down and upscaling textures...) to overcome the problem with this lines that appear like a moire pattern on the edge of a texture. I see that textures are welded together fine and the line appears after the junction of two polys, I assume that there the texture ends after and I've noticed that after scaling and unwrapping the texture by a well known method found here on wiki tutorials. Let me mention that I've created mipmaps with imagetool as it was all shimmering before that, and now I only have problem with these edges to overcome. Maybe if I black out (fade) 2px of the edge with alpha, is that a solution and a good one? I can attach screenshots when I'm at home.
I've tried many ways (poly scaling and unwrapping, down and upscaling textures...) to overcome the problem with this lines that appear like a moire pattern on the edge of a texture. I see that textures are welded together fine and the line appears after the junction of two polys, I assume that there the texture ends after and I've noticed that after scaling and unwrapping the texture by a well known method found here on wiki tutorials. Let me mention that I've created mipmaps with imagetool as it was all shimmering before that, and now I only have problem with these edges to overcome. Maybe if I black out (fade) 2px of the edge with alpha, is that a solution and a good one? I can attach screenshots when I'm at home.


