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FSXA Offset lines between ground polygons

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5
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slovenia
Good day to all awesome developers here. I read more and write less, cause it's more fun for me that way, but this time I'm forced to make an exception.

I've tried many ways (poly scaling and unwrapping, down and upscaling textures...) to overcome the problem with this lines that appear like a moire pattern on the edge of a texture. I see that textures are welded together fine and the line appears after the junction of two polys, I assume that there the texture ends after and I've noticed that after scaling and unwrapping the texture by a well known method found here on wiki tutorials. Let me mention that I've created mipmaps with imagetool as it was all shimmering before that, and now I only have problem with these edges to overcome. Maybe if I black out (fade) 2px of the edge with alpha, is that a solution and a good one? I can attach screenshots when I'm at home.
 
I think you mean the white lines between textures? If so, then the Unwrap UVW Modifier should work in this case. You shouldn't use the outer pixels!
This should solve the problem.
 
Here are the Screenshots. It's clearly seen where the textures are joined together and paralel to that the "anomaly" line travels. I wouldn't say it's a white line, more like a transparent 1px line that shimmers when you move around the area. I did unwrapUVW and left outer 2px unused, like in this tutorial, that's why I think that the line that appears parallel is the end of texture that overlaps the junction of polygons.
 

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Thank you Slavi, and for the link to pdf on that tutorial also. I hope I'll find what I've done wrong here.
 
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