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Old FS textures with Ehding "OAV"

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germany
A question for oldies, where do these textures come from?

I know no tool besides MCX (of course :)) to display them.

Guenther
 
.0AV etc. files date from way back ... they're what is known as an "R8" texture, readable (and editable) with DXTBMP and were used in FS5 and later.
 
256 colour bitmaps. There was a maximum size too but I can't remember what it was this far on. 128x128 maybe?
I have them (and .R8) files in 256x256 ...
The suffix seems purely for the benefit for us humans.
If an R8 file is edited it can be saved as a DX1 BMP or whatever and, provided the suffix remains the same, FS will read the header and display it "as normal" ;)
The suffix is necessary because it's encoded into the model file.
 
We used to do that all the time, to allow more colors in a texture. I think you could start doing that with FS 98, but I’m not absolutely sure.
 
They are aircraft textures from FS98 model indeed (and probably also older). Same as the R8 files used on scenery in that sim. 256 by 256 pixels indeed, using a pallete of possible colors.

The annoying thing when converting to another format is that all aircraft textures have the same name, the extension differs with the number. But MCX can take care of that :D
 
We used to do that all the time, to allow more colors in a texture. I think you could start doing that with FS 98, but I’m not absolutely sure.
Close! FS98 was still limited to the sim's palette for textures; I remember we were first able to do this in FS2000 and have not-so-fond memories of saving 16-bit bitmaps with the .xaf extension on repaints of the PSS Su-27 model. Like the FSX implementation of DDS, the .xaf textures had the upside-down problem, so you had to flip them when editing (depending on which program you were using). I think people stopped doing it when they realized that if they had to edit the model to change texture file names, they might as well change the extension to BMP and be done with it! :rotfl:

One thing I appreciate about the Open Rails dev team is they said "we're having none of that nonsense" on the y-coordinate issue when they implemented DDS, so we don't have to flip nuthin'. 👍
 
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