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MSFS20 Only one side of texture shows

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I have been making a wire fence for use in MSFS. I started out making the wire mesh following UTube videos. Then decided to create the mesh as a texture. In Blender it only shows on one side. Rotating the object, it’s completely transparent on the other side. Is there some setting I have missed? It’s transparent on one side when exported to MSFS as gltf
 
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Ok just thought about it after I clicked post… I only applied to the face of the side I can see. Most likely need to apply to the other side as well
 
Or tick the double/sided option in the material properties

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Thanks for that tip. Whilst it probably did the trick for me I now get no textures at all (not because of that). I can see the textures rendered in MCX but after importing the gtlf back to Blender and then exporting for MSFS (because I wanted to alter something) I get either nothing except for my fence posts (no textures) or purple ‘stuff’
I can only assume it’s something to do with the path to my textures but I can see the MSFS build show no errors on the pathing.
Strange! Process I use has been successful on other models I have created.
 
Thanks for that tip. Whilst it probably did the trick for me I now get no textures at all (not because of that). I can see the textures rendered in MCX but after importing the gtlf back to Blender and then exporting for MSFS (because I wanted to alter something) I get either nothing except for my fence posts (no textures) or purple ‘stuff’
I can only assume it’s something to do with the path to my textures but I can see the MSFS build show no errors on the pathing.
Strange! Process I use has been successful on other models I have created.
Check that your texture sizes are 128x128, 256x256, 512x512, 1024x1024, 2048x2048 pixels etc

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Ok I don’t get this. Size of texture is 2048x2048 png (or DDS) and I can see it in Blender ok both sides but when I bring it into MSFS I see purple and blue instead of the texture. I’m only using Albedo-I’ve done that before with no normal or metallic on other models. I just can’t see what’s wrong
 
Check in. Blender the name of the texture, if you Copy the mesh from another file the name get a 001 or worse

Also, try to create the material again, make sure to delete from the Blender internal file

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50050f2a7e6c1836f9438580f1e2b216.jpg
 
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make sure to delete from the Blender internal file
Not quite sure what you mean by this. I created the texture as both a png and a dds. I tried both separately but with the same results. The Blender model has its own unique GUID and the texture is not referenced anywhere else. The model has only 1 LOD.
 
Why creating the .dds?
.dds Is compiler work, for the gltf use . PNG or JPG

This Is the workflow Is use when dealing with purple texture:

Blender saves material internally, in the menu in the screenshot, select Blender file/material, and delete everithing there (right click delete)
Save and reopen the Blender file
Now all your materials are gone, recreate them
The exporter Will Copy your texture from orginal location in your hard drive to yourmodellib/texture

Then build all/ fspackagetool, at this stage the compiler create the DDS

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