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FSX Opaque Propellers

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How do I make my propellers less opaque? Straight on, they are solid, except you can see the clouds and lights through. When viewing from below, they look as they should.

2010-8-29_14-48-14-553.jpg


I am doing a repaint of a B190 from FS9 for FSX. The prop file is a 256x256 bmp - 16bit(555). I use DXTBmp and Photoshop.

This is what the BMP looks like:
prop_TBX.jpg
 
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There isn't an alpha channel, at least nothing comes up. Before we go any farther, I am a noob when it comes to alpha channels and the like. Is there a tutorial that I could read about all that stuff?
 
Well, that's bad because it's the alpha channel that gives the propellers their transparency. The easiest way is to use DXTBmp and change the white alpha channel to grey. Other more advanced tecniques involve making a light grey "negative" of the blurred propeller on a black background...
 
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There isn't an alpha channel, at least nothing comes up. Before we go any farther, I am a noob when it comes to alpha channels and the like. Is there a tutorial that I could read about all that stuff?

Everything you need to know is in the FS SDK. You have read it, right?
 
How do I make my propellers less opaque? Straight on, they are solid, except you can see the clouds and lights through. When viewing from below, they look as they should.

2010-8-29_14-48-14-553.jpg


I am doing a repaint of a B190 from FS9 for FSX. The prop file is a 256x256 bmp - 16bit(555). I use DXTBmp and Photoshop.

This is what the BMP looks like:
prop_TBX.jpg

Search prop_fix.zip at flightsim.com :)
 
Have you solved your problem!

Heres the layout I use for props.

I make three copy's of my prop.
Name them:
Prop_Blurred
Prop_Slow
Prop_Still

Prop Slow and Still can use a regular texture.

Prop Blurred can use a alpha channel.

There is another way.
I use a texture like yours above.
I set my opacity to 22 on the gmax material editor.
Then just save this texture as a dxt3.
Regular!


That's it.

DG,:)
 
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