Hi all,
The next development release of MCX will include an update of the OpenGL wrapper for .NET that I use. You should not notice any difference, but if you see any issues with the preview after this update let me know.
The reason I changed the wrapper is that I will be upgrading the shader to a more recent OpenGL version soon, so that I can use some new features. The old wrapper did not support this, so that's why I changed. Those changes to the shader I will be making are part of the performance improvements I'm working on at the moment.
The next development release of MCX will include an update of the OpenGL wrapper for .NET that I use. You should not notice any difference, but if you see any issues with the preview after this update let me know.
The reason I changed the wrapper is that I will be upgrading the shader to a more recent OpenGL version soon, so that I can use some new features. The old wrapper did not support this, so that's why I changed. Those changes to the shader I will be making are part of the performance improvements I'm working on at the moment.