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I'm working on a custom asset, a sailship. It actually comes in two variants, one with hoisted and one with furled sails. The hull, masts and everyting else is the same for both versions. So my idea was, instead of creating two completely different modellLib folders, I'd rather create 3 individual objects for base (hull etc.), hoisted sails and furled sails. Then I put all glTFs in one modellLib folder and create 2 XML descriptions that share the same base.gtlf with either an additional hoisted or furled sails object. Can you follow the idea?
Making it short: all my tests for such a concept failed. Maybe just a stupid thing I missed... Any help is appreciated. Please consider I have multiple LODs for each of the 3 objects (which shouldn't matter in the end).
I know I can parent objects when I import them into a scenery, but that's not my idea of an 'universal' asset.
If you say there will be no gain in performance/ressources by referencing the variants to the same base object, then that'll help, too.
EDIT:
It seems that «Submodel Merging» could be the function I am looking for. However, SDK doc declares it as a beta and ─ more important to me ─ says that the Blender plugin currently does no support it (subModel.gltf seem to need a special tag or something like that.)
There's a similar function called «Model Attachments», but unfortunately the same applies: not supported by Blender plugin.
Thus, any help and alternative ideas still appreciated!
Making it short: all my tests for such a concept failed. Maybe just a stupid thing I missed... Any help is appreciated. Please consider I have multiple LODs for each of the 3 objects (which shouldn't matter in the end).
I know I can parent objects when I import them into a scenery, but that's not my idea of an 'universal' asset.
If you say there will be no gain in performance/ressources by referencing the variants to the same base object, then that'll help, too.
EDIT:
It seems that «Submodel Merging» could be the function I am looking for. However, SDK doc declares it as a beta and ─ more important to me ─ says that the Blender plugin currently does no support it (subModel.gltf seem to need a special tag or something like that.)
There's a similar function called «Model Attachments», but unfortunately the same applies: not supported by Blender plugin.
Thus, any help and alternative ideas still appreciated!
Last edited:




