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orientation of lights

Messages
14
Country
germany
Hello there,

how can I change the orientation of an light-effect (f.e. apron light) so it does shine horizontally towards an runway-sign? I tried to change all kind of parametrs like pitch, bank, etc. but it did not work.
Any help?

Bernd
 
Last edited:
Hey there

What method are u using to attach your light? Also if you can attach the the file and a screenshot of what u actually want would be helpful


Dave
 
Last edited:
Hi Dave,

my effect-file is as follows:

[Library Effect]
Lifetime=5
Version=2.00
Display Name=Lichtkegel klein weiss
Radius=100
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1

Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=3.00, 3.00
Y Scale=3.00, 3.00
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.10, 0.10
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Ground Normal=1
Shade=0
Static=1
Face=0, 0, 0

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_ETNL_spot.bmp
TextureSize=256
Bounce=0.00
Color Start=60, 60, 60, 100
Color End=16, 16, 16, 128
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.10
Y Scale Goal=0.10
Z Scale Goal=0.10
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00


... controlled by this:
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[controller.0]
lifetime=0.0, 0.0
type=3
distance=8000.00, 8000.00
delay=7200.00, 7200.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_ETNL_smspot, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00


It should make a small spot on a taxywaysign - almost like the sign E1 on the pictures (horizontally shining) instead of shining to the ground (see sign <-B)
 

Attachments

  • twsE1.jpg
    twsE1.jpg
    3 KB · Views: 497
  • twsB.jpg
    twsB.jpg
    7.7 KB · Views: 544
Hey there

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=3.00, 3.00
Y Scale=3.00, 3.00
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.10, 0.10
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Ground Normal=1 ------------------>try changing this to 0
Shade=0
Static=1
Face=0, 0, 0

As this value is 1(turned on) it will attach itself to the ground and you will not be able to to change it horizontally.

Dave
 
Last edited:
Hey Bernd

Your welcome. Only use that parameter for effects to show on the ground...basically a pool of light .

Dave
 
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