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P3D v4 P3D / MSFS Fokker 130

I know the struggle haha! She looks briliant though!One tip I might want to give you is that is could be wise to UV map and bake before you animate... I made this mistake myself and it will haunt you, especially on parts like those spoilers....
For some reason so far I have not been able to bake the textures, FSX simply won't recognize the textures.
 
I bake texture from max as *.tga, then compile it to *.dds.
even in max material setting still use "standard material" , texture still work fine in P3D. in blender, I don't know.
 
For some reason so far I have not been able to bake the textures, FSX simply won't recognize the textures.

Did you export as DDS? Is the right texture assigned to the right material? Is the folder setup correct?
 
So far this is my furthest progressed model ever 0.o and still progressing, with the help a big name in the freeware world, who is giving me tips :)


84d0ed93df4bdcd08d5d4fdcb1d408e4.png


95aac85b0c2ecfda00316ddf70b47508.png
 
Looks good

As far as I know yes.

Well from what I understood in you Comac thread is that MCX does try to load textures but is not able to do so. Now the next step is figuring out why. Take a look at the folder layout of any of the default aircraft in simobjects folder and try to duplicate the folder structure in the fokker 130 one, to see if that makes a difference.

Btw I recall the fokker 100 being aquiped with 2 types of main-exits. One featured the stairs as you modelled them above and one was a regular airliner main-door, you gonna jnclude both?
 
I've decided to make an VC for this model anyway, And there are renders of the cockpit the real F130 would have, but I like the original F100 cockpit for it simplicity and modern looks, So I decided to take that as template but make it more modern.

Obviously this is very early work so very much WIP :P
VC1.png
 
Looks like a good start to the VC! Just remember to block parts in for proper scale and placement, and constantly cross check it with any photos you can get your hands on. One wrongly-positioned part can throw the rest of your cockpit off like you wouldn't believe...:eek:

It's also easier to build all of the panels in a 2D arrangement first at the proper scale if you have the right measurements, then rotate them into position and build everything around them. Start with what you know and fill in the rest later.

...And I don't know if Blender has an equivalent of this feature or not, but in Max you can create a custom grid and rotate it to be parallel with any working surface, then switch to an orthographic view oriented normal to it. This way you can, for example, carve out shapes in an overhead panel after it has been rotated and placed, and it will feel like you're modeling on one of the default Cartesian planes.
 
This VC is slightly fictional though as it is for the F130, which is an unbuild modern version of the F100 so I design the layout right now, with elements of the original cockpit of course :P
 
Things are looking better for this project :P (This is the F70 3D model I made based on the F130 3D model that I made) still very much a WIP

93a8dd8fabd5030d92427150c7bcd669.jpg
 
Good but a few remarks if I can be critical here. Now assuming you want to get his right I'd first recommend you look at the windows more, I believe there are 22 or 23 windows on the actual F70 and your seems to have more than that. Also the windows have an odd distribution around the overwing exit, pay attention to this. Other than that the windows for the cockpit seem off, I know this is a hard part but when you get it right it pays off and is such a great feeling. The livery itself looks good, although maybe the blue is a bit off?
 
Good but a few remarks if I can be critical here. Now assuming you want to get his right I'd first recommend you look at the windows more, I believe there are 22 or 23 windows on the actual F70 and your seems to have more than that. Also the windows have an odd distribution around the overwing exit, pay attention to this. Other than that the windows for the cockpit seem off, I know this is a hard part but when you get it right it pays off and is such a great feeling. The livery itself looks good, although maybe the blue is a bit off?
I know I have too many windows this was essentially a test as the windows are there using the alpha channel :P and the livery it self is also a test :)
 
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