Hello everybody!
Using the example of a steam locomotive, I want to understand how to export skeletal animation in P3D v5?
Made a mechanism in 3DS Max based on IK Chain. The end effectors are link to the wheel. The mechanism in 3DS Max works normally.

The hierarchy of objects is shown in the second screen.
I export to P3D via the SDK, and there are no errors.
But in the simulator, the wheels of the locomotive with the animation c_tire_still_key rotate normally, although at an increased speed, and the crank mechanism does not work.
What could be the reason?
Thank you in advance!
Using the example of a steam locomotive, I want to understand how to export skeletal animation in P3D v5?
Made a mechanism in 3DS Max based on IK Chain. The end effectors are link to the wheel. The mechanism in 3DS Max works normally.

The hierarchy of objects is shown in the second screen.
I export to P3D via the SDK, and there are no errors.
But in the simulator, the wheels of the locomotive with the animation c_tire_still_key rotate normally, although at an increased speed, and the crank mechanism does not work.
What could be the reason?
Thank you in advance!
