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Thank you for your answer. Please tell us more. I didn't understand your method. Have you modeled in Blender?i had the same problem, i ended up just modeling everything and setting it as a projected mesh.

yes, I model the lines in blender. Basically what you do is you import your model in the editor as if you were to add a scenery item, but you use the object type "projected mesh" instead. the process is the same if you were importing your created scenery like buildings, etc. Projected mesh basically takes your scenery object and flattens it, with a much better resolution compared to a painted line. I posted a similar issue a while back but got no replies. this video is helpful in getting your custom scenery to show in the simThank you for your answer. Please tell us more. I didn't understand your method. Have you modeled in Blender?
yes, I model the lines in blender. Basically what you do is you import your model in the editor as if you were to add a scenery item, but you use the object type "projected mesh" instead. the process is the same if you were importing your created scenery like buildings, etc. Projected mesh basically takes your scenery object and flattens it, with a much better resolution compared to a painted line. I posted a similar issue a while back but got no replies. this video is helpful in getting your custom scenery to show in the sim

yes, you model the 3d object like a normal 3d object, and you use projected mesh inside the sim onlyI looked for "projected mesh" and found it in the editor. Did I understand correctly that i need to model the layout of the apron on the plane, export it as a regular 3D object to the simulator and check the box "projected mesh" ? Because in the Blender plugin I did not find the "projected mesh" option
I wonder how the lines will follow the texture of the asphalt.
View attachment 67308
yes, you model the 3d object like a normal 3d object, and you use projected mesh inside the sim only

That looks like a scenery object type. Did you select projected mesh from the drop down? Did you click on snap to ground?

I dont know that using the fold optioj to projected mesh actually gives it the right properties. In your object type selector, ( in the scenery editor, click on view, then make sure objects is selected) select projected mesh, add it and then place it. There are two scenery objects in every mesh, one is the layer, which controls the type of material it will represent, and the priority in layering. The second is your basic dimensions and snap options. If you haven't added it that way, please try.Of course, I checked the ground binding checkbox, but not the strip remained in the same form

I will get to my compiter in about 1 hr to post some screenshotsI dont know that using the fold optioj to projected mesh actually gives it the right properties. In your object type selector, ( in the scenery editor, click on view, then make sure objects is selected) select projected mesh, add it and then place it. There are two scenery objects in every mesh, one is the layer, which controls the type of material it will represent, and the priority in layering. The second is your basic dimensions and snap options. If you haven't added it that way, please try.
Thank you! Your screenshots will help me figure it out faster.I will get to my compiter in about 1 hr to post some screenshots


and btw, this is what my mesh looks like.
It's still not perfect, and I am sure that if i properly do the 3d object just as such, it will look better with proper PBR, but I don't know how to do PBR just yet.

Its probably bevause by default it is set to draw BENEATH aprons, so any ground will display over it. In the scenery editor, expand the projected mesh category. Then select the one that says projected mesh layer 0. From there you can tell it to draw on top of everythig else, etc.Your strip looks great! I tried to repeat everything you did and ended up in the projectmesh category. I open the projectmesh, find my object, select my object with lines, check the box, and the projectmesh appears in my list of objects, aprons and polygons. But the menu won't open. Flashes for half a second and closes. I manage to see my row inside the category, but I cannot open it. Something is in the way. And my line disappears.
Setting draw before helped ! You made me coolIts probably bevause by default it is set to draw BENEATH aprons, so any ground will display over it. In the scenery editor, expand the projected mesh category. Then select the one that says projected mesh layer 0. From there you can tell it to draw on top of everythig else, etc.