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Hi all
I believe this is a known problem but so far I've not found a solution.
I've got a simple texture light for use as a PAPI light with LODs. Very close to it, the light will change from white to red etc as it should. About 50m away that stops working but the LOD functions correctly. From what I can tell, this is FSX stopping the separation plane calculation because the viewpoint is too far away. A bigger bounding box fixes this by putting a big plane underground. However this seems to disrupt the LOD settings of the lights where it always chooses the smallest one and doesn't display any other even with matching-size bounding boxes for each LOD. An overly complicated fix would be to measure where each light LOD stops working and create a bounding box per LOD which makes the separation plane work up until the next LOD. Does anyone know of any better way to make this happen? I'd rather stick to textured lights as they can get as big as I need them to be with LODs.
Thanks
I believe this is a known problem but so far I've not found a solution.
I've got a simple texture light for use as a PAPI light with LODs. Very close to it, the light will change from white to red etc as it should. About 50m away that stops working but the LOD functions correctly. From what I can tell, this is FSX stopping the separation plane calculation because the viewpoint is too far away. A bigger bounding box fixes this by putting a big plane underground. However this seems to disrupt the LOD settings of the lights where it always chooses the smallest one and doesn't display any other even with matching-size bounding boxes for each LOD. An overly complicated fix would be to measure where each light LOD stops working and create a bounding box per LOD which makes the separation plane work up until the next LOD. Does anyone know of any better way to make this happen? I'd rather stick to textured lights as they can get as big as I need them to be with LODs.
Thanks