Hi,
I 've created a PAPI model in gmax , edit the*_0.asm file and export .BGL file following this tutorial
http://www.fsdeveloper.com/wiki/index.php?title=PAPI_creation_(ASM_tweak)
But all the PAPI lights are white.
When I use the codes in the tutorial, the lights are correct on the glideslope
Runway heading is 165 and here is my ASM codes
and screenshots here(4 red lights are FS default PAPI system)
Does somebody can help me ?
Thanks
I 've created a PAPI model in gmax , edit the*_0.asm file and export .BGL file following this tutorial
http://www.fsdeveloper.com/wiki/index.php?title=PAPI_creation_(ASM_tweak)
But all the PAPI lights are white.
When I use the codes in the tutorial, the lights are correct on the glideslope
Runway heading is 165 and here is my ASM codes
Code:
BGL_ZBIAS 1
SEPARATION_PLANE WrongSide, 8481, 0, -31651, 32768
SEPARATION_PLANE below1, 370, 32737, -1380, 32768
BGL_LIGHT LIGHT_NAV, -27.875, 2.442, -1.063, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 457
BGL_JUMP_32 above1
below1 label BGLCODE
BGL_LIGHT LIGHT_NAV, -28.836, 2.442, -1.063, 20, 0.60, 0.40, 0FFB50000h, 0.000000, 0.000000, 1.000000 ; source poly num = 1126
above1 label BGLCODE
SEPARATION_PLANE below2, 419, 32728, -1565, 32768
BGL_LIGHT LIGHT_NAV, -8.798, 2.442, -1.063, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 1583
BGL_JUMP_32 above2
below2 label BGLCODE
BGL_LIGHT LIGHT_NAV, -9.759, 2.442, -1.063, 20, 0.60, 0.40, 0FFB50000h, 0.000000, 0.000000, 1.000000 ; source poly num = 2252
above2 label BGLCODE
SEPARATION_PLANE below3, 468, 32718, -1748, 32768
BGL_LIGHT LIGHT_NAV, 10.334, 2.442, -1.063, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 2709
BGL_JUMP_32 above3
below3 label BGLCODE
BGL_LIGHT LIGHT_NAV, 9.372, 2.442, -1.063, 20, 0.60, 0.40, 0FFB50000h, 0.000000, 0.000000, 1.000000 ; source poly num = 3378
above3 label BGLCODE
SEPARATION_PLANE below4, 518, 32707, -1932, 32768
BGL_LIGHT LIGHT_NAV, 29.470, 2.442, -1.063, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 3835
BGL_JUMP_32 above4
below4 label BGLCODE
BGL_LIGHT LIGHT_NAV, 28.508, 2.442, -1.063, 20, 0.60, 0.40, 0FFB50000h, 0.000000, 0.000000, 1.000000 ; source poly num = 4504
above4 label BGLCODE
WrongSide label BGLCODE
and screenshots here(4 red lights are FS default PAPI system)
Does somebody can help me ?
Thanks
Attachments
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