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parameters for effects

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101
Country
france
I try to place taxi lights. I want that the effect is visible at dawn, dusk and night. I tried many méthods to program this, as show below. I have made a xml for lacing all the light to compils it wiht bglcomp.exe

Note that the is no error when i compile the file, whatever the syntax.

<Effect effectName="mhg_navblueh"
effectParams="NIGHT=1;DUSK=1;DAWN=1"/> (light never works)

<Effect effectName="mhg_navblueh" effectParams="NIGHT=1;DUSK=1;DAWN=1;"/> (light never works)

<Effect effectName="mhg_navblueh" (light work everytimes)
effectParams="DAY=0"/>

<Effect effectName="mhg_navblueh" effectParams="DAY=0;"/> (light work everytimes)

<Effect effectName="mhg_navblueh" effectParams="DAY=0;NIGHT=1;DUSK=1;DAWN=1;"/> (light never works)

So the light is working all everytimes or never, but not what i want.

What's wrong in my syntax. I use FsX Sp2 and the corresponding SDK.
 
If I remember correctly, I think you need to place 2 effects. One with the settings DAY/NIGHT, and the other with the settings DAWN/DUSK.
 
If I remember correctly, I think you need to place 2 effects. One with the settings DAY/NIGHT, and the other with the settings DAWN/DUSK.

As I recall that is correct. There is some sort of bug in FS - certainly existed in FS9, don't know if it was fixed in FSX.
 
thanks a lot.

I have also found the solution in an other post.

I have placed 2 effects whit Dusk/dawn and Day/night and it's work correctly now.

So the bug is not corrected in FsX.
 
You have no idea how much I shouted for this to be sorted :)

I shall bring it up again ;)
 
I'll be the first to admit that our effects system is terrible. It was created for CFS2 and has barely been touched since then. You can do some pretty cool stuff with it, but it is buggy, outdated and hard to work with.
So we definitely have it on our list to fix the effects system. When that is going to happen, I'm not sure (it's going to require a complete rewrite from the ground up). But it is definitely on our radar.
 
I'll be the first to admit that our effects system is terrible. It was created for CFS2 and has barely been touched since then. You can do some pretty cool stuff with it, but it is buggy, outdated and hard to work with.
So we definitely have it on our list to fix the effects system. When that is going to happen, I'm not sure (it's going to require a complete rewrite from the ground up). But it is definitely on our radar.

Hi there,

RE: your post, I was wondering if you could answer a quick q, before I try to spend x number of days trying to get it working. Namely, extrude functionality used on the ground (as opposed to water). I posted recently re: trying to implement the wheel tracks for a lunar rover addon we're finishing up. The main problem is, the extrude effect (similar to the water wake) won't stick to the ground. They obviously stick to the water, but the ground case may be different. Is that also a known issue?

Thanks!
Misho
 
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