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Could you please explain ".... like making it a double T, or adding more crossing lines or adding label and positioning it with the biasX and BiasZ options". I am not sure if I understand it. Thanks,To get the T-Marking to turn on, you have to turn on Centerline of the Taxiway path to the Parking point. There are some other options as well, like making it a double T, or adding more crossing lines or adding label and positioning it with the biasX and BiasZ options.

The one thing I don't like is, they gave us the ability to segregate parking spots by type, is small, medium, large, dock, extra, but, every time you read in an airport.xml definition, they change it's type based on it's size, so you lose the ability to apply services based on type, unless you go back and change them to what you want every time you edit the file. I'm going to have to submit this as a bug.
I've also found that Airbuse 320's don't show up unless the parking spot is at least 20-21 meters in diameter. And you don't want to change it to medium, keep it large even though it's considered a "medium" jet. You wouldn't want to anyway as the airport services by default, and for good reason I think, are limited then for the A320's. Personally, I'd want large spots to have all services, medium to have less, and small to have none except a Marshall and fuel. For instance, at KACK, which has no jetways, ga_large would be for the A320's, ga_medium would have some services like GPU and baggage for planes typical to Cape and Nantucket Air, Tradewinds and Southern Express, and ga_small for light aircraft with no services except for fuel and marshall.
Options for parking spaces include Tee Offsets and labels at the beginning of the link to the space per the attached screenshots. I guess the tee offsets are in meters from the top tee, and the label (activated by setting NumberMarking to True) takes the gate name and number. I guess BiasX is side offset and BiasZ is movement along the centerline, and the label can be rotated with NumberHeading.Could you please explain ".... like making it a double T, or adding more crossing lines or adding label and positioning it with the biasX and BiasZ options". I am not sure if I understand it. Thanks,
Pramod


I don't understand this. I see Airbus 320s parking in Gate Small 18 meter spaces and larger. I also see the same services in Gate Small and Gate Medium spaces. I see a catering truck at random parking spaces, occupied or not.I've also found that Airbuse 320's don't show up unless the parking spot is at least 20-21 meters in diameter. And you don't want to change it to medium, keep it large even though it's considered a "medium" jet. You wouldn't want to anyway as the airport services by default, and for good reason I think, are limited then for the A320's. Personally, I'd want large spots to have all services, medium to have less, and small to have none except a Marshall and fuel. For instance, at KACK, which has no jetways, ga_large would be for the A320's, ga_medium would have some services like GPU and baggage for planes typical to Cape and Nantucket Air, Tradewinds and Southern Express, and ga_small for light aircraft with no services except for fuel and marshall.
I am talking about the marking like shown in the attached file - just a simple 'T'. In previous versions of ADE (P3D, etc) when you placed a parking spot, a "T" was added at that location. That is how the parking spots are painted for GA at th FBOs in real life.Options for parking spaces include Tee Offsets and labels at the beginning of the link to the space per the attached screenshots. I guess the tee offsets are in meters from the top tee, and the label (activated by setting NumberMarking to True) takes the gate name and number. I guess BiasX is side offset and BiasZ is movement along the centerline, and the label can be rotated with NumberHeading.
View attachment 73127View attachment 73128
As stated in the FlyingsCool's answer to your comment on this that included additional information which you questioned and I answered, the centerline must be on for the link to the parking spot to make the T appear. If you want a short T as shown in your screenshot, move the vertex to within the parking space. If this is done to duplicate what is in your screenshot, aircraft will have to taxi through each other to get to the parking space. Customized T arrangements can always be created with painted lines. As far as I know, nothing about this is different from FSX and ADE's capabilities for that sim.I am talking about the marking like shown in the attached file - just a simple 'T'. In previous versions of ADE (P3D, etc) when you placed a parking spot, a "T" was added at that location. That is how the parking spots are painted for GA at th FBOs in real life.
Pramod

Jon,Are you setting T Offsets in the parking spot properties?
View attachment 73142
Are you referring to the green dashed circles?
This is not true based on my experience with FSX. Since my computer with FSX died, I am not able to currently test this for FSX, and except for a brief trial, I've not used P3D. I don't think it was a feature of ADE or FSX. Could it be a feature of P3D? I'm glad it is not a feature of MSFS without an on/off option.Jon,
In the previous versions of ADE (P3D or FSX) when I added a parking spot then the sim showed a "T" (see the attached files in my previous post above) at that location even if I did not provide a link to a taxiway. However, in the MSFS version of ADE, unless I link the parking spot to a taxiway, there is no marking at that location in MSFS. This used to be a nice feature in ADE.
