Hello:
Here's a '
Quick-and-Dirty' overview of a general work-flow for
Peavine Cabin Airstrip:
https://www.alaska.org/photos/gallery3/index.php/Public-Use-Cabins/Peavine-Cabins-1-2-Airstrip
https://www.nps.gov/wrst/planyourvisit/peavine-cabins.htm
https://www.nps.gov/wrst/planyourvisit/upload/Airstrips-Booklet.pdf
Via this download page:
https://www.google.com/earth/versions/#earth-pro
...you can download and use
Google Earth Pro Desktop Edition for various purposes when creating FS scenery
:
https://www.google.com/earth/versions/
Via this download page:
http://www.scruffyduck.org/downloads/4584110854
...you can download and use
ADE 1.76x:
http://www.mediafire.com/file/8pe95vlmg5nvu4x/ade_176_production_full_installer.zip/file
...and you can also download the
ADE manual:
http://www.mediafire.com/download/8rp6jr7en9xwdls
Additionally, download and install the latest version of
FSUIPC for
your P3D version
In P3D, launch a flight at
Glacier Creek Alaska
In
P3D >
Map dialog, set target
Altitude to
0 Meters AMSL,
Heading to
0 Degrees, then '
jump' to:
N 61.456465, W 142.473265
In ADE:
Check:
Auto Connect checkbox ...to link ADE to FS via FSUIPC
Click: [
Lock] button ...to lock ADE to aircraft location in FS
ADE Menu >
New Airport (use
ex:
PVB as a fictional ICAO for
Peavine Cabin airstrip)
Slew to either end of
Peavine Cabin Airstrip RWY 08 - 26 location
Align aircraft Heading to RWY 08 - 26 axis
Right-click work-space >
Add >
Other Start ...to add a RWY "
Start Location" for
each end of RWY
08 - 26
Click: Green
Polygon icon to create a terrain mesh-clinging 'RWY ' Polygon textured with
ex:
Land Class Texture.142
Terrain.Cfg info for this Texture, which is a convenient way to make a terrain-mesh-clinging gravel RWY surface:
// Roads - gravel / 1 lane / undivided median
[Texture.142]
Name=Roads_Gravel_1_Lane_Undivided_Median
Color=FFC00000
guid={66FC74E3-5051-448E-9397-5DEE2DA6311D}
LegacyId=1160
Textures=hiway_1_lane_gravel_su.bmp,hiway_1_lane_gravel_hw.bmp,hiway_1_lane_gravel_su.bmp,hiway_1_lane_gravel_su.bmp,hiway_1_lane_gravel_su.bmp,hiway_1_lane_gravel_lm.bmp
Layout=3_PLUS_4
StripWidthMeters=8
Size=2
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=101100
Water=No
Add other features as desired, and enjoy.
GaryGB