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Hello,
I am trying to design a building that has a very bright sign lighted even in daytime. It works very well in FS9 by setting the emissive color to all white in material properties, but in FSX, the texture always gets dimmed/shaded depending on the time of the day. The nighttime and lightmap textures only kick in at night, so they are no help here.
Is there a way to apply a permanently lighted texture that would work in FSX?
Thanks!
I am trying to design a building that has a very bright sign lighted even in daytime. It works very well in FS9 by setting the emissive color to all white in material properties, but in FSX, the texture always gets dimmed/shaded depending on the time of the day. The nighttime and lightmap textures only kick in at night, so they are no help here.
Is there a way to apply a permanently lighted texture that would work in FSX?
Thanks!
