Hello,
I am quite new to scenery design and I come to a few problems I would kindly ask you to help me with.
First, I have come to a larger area and I need to combine more "photos" due to limitation of sbuilder. This is how I started with my problem but it might not be correct. So I have gathered 5 photos of my area and write this inf file:
[Source]
Type = MultiSource
NumberOfSources = 5
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140960X140987Y93780Y93799.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.5024969938972
ulxMap = 13.5791015625
xDim = 5.36441802978714E-06
yDim = 3.76044633103728E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140988X141015Y93792Y93811.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4909456926274
ulxMap = 13.6175537109375
xDim = 5.36441802978342E-06
yDim = 3.76121768021209E-06
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140960X140987Y93800Y93819.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4832435086823
ulxMap = 13.5791015625
xDim = 5.36441802978714E-06
yDim = 3.76173191591611E-06
[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140988X141015Y93812Y93831.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4716882581047
ulxMap = 13.6175537109375
xDim = 5.36441802978342E-06
yDim = 3.76250327373262E-06
[Source5]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X281964X281977Y187638Y187647.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4649466009716
ulxMap = 13.6093139648437
xDim = 2.68220901489506E-06
yDim = 1.88123556658648E-06
[Destination]
DestDir = "."
DestBaseFileName = "LJPZ_LC4"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 95
And I thought I will get one bgl which could be loaded with Annotator; but I got just part of the photo in the Annotator - I guess it is just one source (part of the 5 sources).
I have searched a bit and find some topics related to GeoTiff though I have not found any source where I could learn more.
So thank you for any hints, how to solve this or how to take the correct way.
I have checked some payware sceneries and found that they have the whole island in one bgl (600mb) - how did they manage to make it?
-----
The other thing I was wondering; There is LOD11 mesh available for my area. Though I want to add some realism around the airport - quite minor things.
I started with flatten areas (AB_flattern) in sbuilderx though I found out that only up to 3 can be used in one bgl - is that correct? If I used more, the below ones were not shown.
How can I update my mesh with some more details? For example if I overreact, how could I made a new hill near my airport (fictional), just for the learning purposes. Note that I would need to make a lot of them, so just some temporary solutions with polys will not do the trick.
I have tried terra builder though program is not working quite as I would want - do not know if there is a problem with compactibility or something.
So overall, question is how could I update a local mesh with some details and note that I do not have any source available, just with photos and some height details from google earth.
Thank you very much for helping me and re-directing me to some other topics I was not able to find via search.
I am quite new to scenery design and I come to a few problems I would kindly ask you to help me with.
First, I have come to a larger area and I need to combine more "photos" due to limitation of sbuilder. This is how I started with my problem but it might not be correct. So I have gathered 5 photos of my area and write this inf file:
[Source]
Type = MultiSource
NumberOfSources = 5
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140960X140987Y93780Y93799.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.5024969938972
ulxMap = 13.5791015625
xDim = 5.36441802978714E-06
yDim = 3.76044633103728E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140988X141015Y93792Y93811.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4909456926274
ulxMap = 13.6175537109375
xDim = 5.36441802978342E-06
yDim = 3.76121768021209E-06
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140960X140987Y93800Y93819.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4832435086823
ulxMap = 13.5791015625
xDim = 5.36441802978714E-06
yDim = 3.76173191591611E-06
[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X140988X141015Y93812Y93831.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4716882581047
ulxMap = 13.6175537109375
xDim = 5.36441802978342E-06
yDim = 3.76250327373262E-06
[Source5]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X281964X281977Y187638Y187647.BMP"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.4649466009716
ulxMap = 13.6093139648437
xDim = 2.68220901489506E-06
yDim = 1.88123556658648E-06
[Destination]
DestDir = "."
DestBaseFileName = "LJPZ_LC4"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 95
And I thought I will get one bgl which could be loaded with Annotator; but I got just part of the photo in the Annotator - I guess it is just one source (part of the 5 sources).
I have searched a bit and find some topics related to GeoTiff though I have not found any source where I could learn more.
So thank you for any hints, how to solve this or how to take the correct way.
I have checked some payware sceneries and found that they have the whole island in one bgl (600mb) - how did they manage to make it?
-----
The other thing I was wondering; There is LOD11 mesh available for my area. Though I want to add some realism around the airport - quite minor things.
I started with flatten areas (AB_flattern) in sbuilderx though I found out that only up to 3 can be used in one bgl - is that correct? If I used more, the below ones were not shown.
How can I update my mesh with some more details? For example if I overreact, how could I made a new hill near my airport (fictional), just for the learning purposes. Note that I would need to make a lot of them, so just some temporary solutions with polys will not do the trick.
I have tried terra builder though program is not working quite as I would want - do not know if there is a problem with compactibility or something.
So overall, question is how could I update a local mesh with some details and note that I do not have any source available, just with photos and some height details from google earth.
Thank you very much for helping me and re-directing me to some other topics I was not able to find via search.


