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Hi FSDevelopers!!! 
I am having a problem making my Photo scenery... My day Photoreal is compeated and olso the prosesinon of the bmb file to do it to look like in the night soo have why home... But i am having a serius problem with the .INF file...
Well first i have to say also that i have also Bleandmask containt...
That is the The inf file that the both night and day ar visible on fsx but without contain the Blend mask that i made:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "L18X274824X274879Y187272Y187311.bmp"
Variation = Day
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "NIGHTBASE.bmp"
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
Variation = Night
[Source3]
Type = BMP
Layer = None
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "mask.BMP"
SamplingMethod = Gaussian
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Destination]
DestDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
DestBaseFileName = "milano1nd.bgl"
DestFileType = BGL
LOD =Auto
UseSourceDimensions = 1
CompressionQuality = 85
And this is when the blend mask and night are appared with out the day:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "L18X274824X274879Y187272Y187311.bmp"
Variation = Day
Channel_BlendMask = 2.0
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "NIGHTBASE.bmp"
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
Variation = Night
[Source3]
Type = BMP
Layer = None
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "mask.BMP"
SamplingMethod = Gaussian
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Destination]
DestDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
DestBaseFileName = "milano1nd.bgl"
DestFileType = BGL
LOD =Auto
UseSourceDimensions = 1
CompressionQuality = 85
So as you see the only deference is the: Channel_BlendMask = 2.0 ...
So if can please some can give me a solution or an answer to my problem i will be so Thankfull
(sorry for the bad spealing)
I am having a problem making my Photo scenery... My day Photoreal is compeated and olso the prosesinon of the bmb file to do it to look like in the night soo have why home... But i am having a serius problem with the .INF file...
Well first i have to say also that i have also Bleandmask containt...
That is the The inf file that the both night and day ar visible on fsx but without contain the Blend mask that i made:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "L18X274824X274879Y187272Y187311.bmp"
Variation = Day
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "NIGHTBASE.bmp"
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
Variation = Night
[Source3]
Type = BMP
Layer = None
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "mask.BMP"
SamplingMethod = Gaussian
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Destination]
DestDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
DestBaseFileName = "milano1nd.bgl"
DestFileType = BGL
LOD =Auto
UseSourceDimensions = 1
CompressionQuality = 85
And this is when the blend mask and night are appared with out the day:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "L18X274824X274879Y187272Y187311.bmp"
Variation = Day
Channel_BlendMask = 2.0
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "NIGHTBASE.bmp"
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
Variation = Night
[Source3]
Type = BMP
Layer = None
SourceDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
SourceFile = "mask.BMP"
SamplingMethod = Gaussian
ulyMap = 45.6409277883651
ulxMap = 8.7066650390625
xDim = 2.68220901489357E-06
yDim = 1.87559529693238E-06
[Destination]
DestDir = "C:\Users\Manos\Desktop\MILANO\photoreal\Part1"
DestBaseFileName = "milano1nd.bgl"
DestFileType = BGL
LOD =Auto
UseSourceDimensions = 1
CompressionQuality = 85
So as you see the only deference is the: Channel_BlendMask = 2.0 ...
So if can please some can give me a solution or an answer to my problem i will be so Thankfull
(sorry for the bad spealing)
