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FSX Photoscenery Showing As Water?

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1,101
Country
unitedkingdom
Hello All,

I've created some photoscenery for an area in Bodney, UK however in Sim it appears as water, any ideas please, I've attached the .INF contents and a screenshot.

Code:
[Source]
   Type = BMP
   Layer = Imagery
   SourceDir = "."
   SourceFile = "Bodney.bmp"
   Variation = All
   SamplingMethod = Gaussian
   ulyMap =  52.5424656944444
   ulxMap =  .697664027777778
   xDim =  2.68220486111109E-06
   yDim =  1.63131944444691E-06

[Destination]
   DestDir = "."
   DestBaseFileName = "Photo01"
   DestFileType = BGL
   LOD = Auto
   UseSourceDimensions = 1
   CompressionQuality = 85

Bodders.jpg


Any help is very much appreciated.
 
It is likely for the Landclass tile you are in that you need to add a blank (white) LandWater Mask to your inf.

This should prevent water showing up and flooding your airfield.
 
Tried the above, but water ever I seem to do i now get this water effect. I've never had this issue before

This is my INF;

[Source]
Type = MultiSource
NumberOfSources = 2
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "Lidkoping.bmp"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "blendmask.tif"
SamplingMethod = Gaussian
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Destination]
DestDir = "."
DestBaseFileName = "Lidkoping"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 
Last edited:
You don't seem to have a Land Water Mask in your inf .. and you are using a white Null value as well as a blendmask, which is probably unnecessary.

The LWM is probably the key here.
 
Actually it doesn't like your blendmask will be working either:

Unless you specifically want to Null out white, remove the NullValue entry
Specify a Blendmask and a LWM channel in each imagery source
Provide an appropriate LWM named according to the file in the inf ... white is land, black is water.

Apologies for any syntax errors I might have made ... (not tested) ... the rest is in the FS SDK.

Code:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "Lidkoping.bmp"
Variation = All
SamplingMethod = Gaussian
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "blendmask.tif"
SamplingMethod = Gaussian
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "Lidkoping_LWM.tif"
SamplingMethod = Gaussian
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Destination]
DestDir = "."
DestBaseFileName = "Lidkoping"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 
Actually it doesn't like your blendmask will be working either:

Unless you specifically want to Null out white, remove the NullValue entry
Specify a Blendmask and a LWM channel in each imagery source
Provide an appropriate LWM named according to the file in the inf ... white is land, black is water.

Apologies for any syntax errors I might have made ... (not tested) ... the rest is in the FS SDK.

Code:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "Lidkoping.bmp"
Variation = All
SamplingMethod = Gaussian
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "blendmask.tif"
SamplingMethod = Gaussian
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "Lidkoping_LWM.tif"
SamplingMethod = Gaussian
ulyMap = 58.4789784738208
ulxMap = 13.1405067443848
xDim = 2.14576721191406E-05
yDim = 1.12226131107196E-05

[Destination]
DestDir = "."
DestBaseFileName = "Lidkoping"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85

Your a star, thank you so much! :D
 
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