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Photoscenery

Messages
406
I'm not sure if this is possible, I have found the airfield I want to produce, however the quality is that good it picks up all the planes and stuff, they clearly show on the grass, it doesn't look great in FSX.

Is there a way that I can use photoshop to remove these and still use the photoscenery tool
 
When you add a MAP in SBX it will be created with a long name something like L16x1234x1234y23456y23456.BMP and also, there is a matching TXT file with the same name. As long as the TXT file matches the BMP file naming parameters SBX will recognize it and add it back in. So you can rename both the BMP and TXT file to something more useful, if you'd like. Either way, the BMP file can be edited and saved, then reloaded back into SBX for compiling.
 
Hi PKS...I didn't understand meshman's answer...but if it helped you, then you should ignore my answer.

But...using photoshop to edit your image is pretty easy, although its a skill and you'll find your first attempts won't be perfect. Just practice and you'll get good at it.

The basic technique is to use layers..make a copy of your image into a layer, then working on a layer use selection tools with a setting for "feather" perhaps 2 pixels, or 20 or 50 depending on the size of the selection. Anyway, select a part of the image that would look good covering your airplane and copy/paste it over the airplane. If you take the selection from right next to the airplane, you'll find the lighting is probably slightly brighter or dimmer, photoshop probably made you a new layer for your paste, so move to that layer, and enter image/ adjust brightness-contrast, and darken or brighten the layer slightly until the match is sweet.

Then collapes the layers and the airplane is gone! POOF

Bob
 
Tried both, and they worked a treat. Problem I have now is I get the perfect square showing my airfield with no traffic which is what I wanted, however I have been following the Tutorial to create a mask to get rid of anything outside the perimeter of the border, however when I do that I do not get anything showing apart from the default scenery.

Any ideas how I do this in Photoshop, my normal way is to lasoo the outskirts and create a quick aplha channel, then as per instruction, add _B and call it a TIF file.

:confused:
 
perhaps you are trying to make a blend mask? The process you called your Usual, was that for fs9?

Blend mask is the same concept as before except instead of an alpha channel on your main image, the blend mask is an image of its own. Place it using a multisource inf file.

This is in the sdk.

Bob
 
Cracked it :) thanks for the input people, just got to start rebuilding my little airfield at Bidford on Avon...now how do I get people to walk to the Cafe in 3dsMax:D

Spoke to soon, it all works great during the day, but at night it really glows and stands out from the surrounding area, is it possible to add another map with a darker texture/photo
 
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