i have struggled with this for a while and wonder if there is a simple way or trick to do this.
im using 3dsmax
in this example my external side windows and frames are 100% planar and made up of multiple polys along with the glass. i want to rotate the whole object so that one edge aligns flush to the adjacent geometary. if i use vertex snap (selecting all verts) i get that particular vertex aligned sure but obvoiusly the rest of the object will still not be aligned correctly.edge snap is the same. if i start snapping verts individually i will get distortion and it will no longer be planar.
how can i snap and align one edge with another edge and the rest of the object follow without distortion.
if anyone has any suggestions
thanks
n
im using 3dsmax
in this example my external side windows and frames are 100% planar and made up of multiple polys along with the glass. i want to rotate the whole object so that one edge aligns flush to the adjacent geometary. if i use vertex snap (selecting all verts) i get that particular vertex aligned sure but obvoiusly the rest of the object will still not be aligned correctly.edge snap is the same. if i start snapping verts individually i will get distortion and it will no longer be planar.
how can i snap and align one edge with another edge and the rest of the object follow without distortion.
if anyone has any suggestions
thanks
n
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