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FS2004 Platform is not working.

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4
Country
india
Hello!

I am new to scenery design and have created, for experimenting, an airport terrain utilizing Gmax and satellite images from google earth . Initially, I encountered the "polygon flickering" problem which I was able to overcome using the methods from the excellent asm tweak and other tutorials mentioned here. The terrain is working well in FS2004.
The gmax model has 36 polygons (3x12) which cover an area of about 6.5x1.6 kilometres.
Out of curiosity, I changed the elevation of certain nodes of the mesh to get sloped runway. I cloned the airport terrain model and attached platform to the clone. I exported the cloned object using FS2004 makemdl, but it appears to be not working. Also, I noticed that if "crash" is enabled in MDL commander, the platform fails to get exported.

Help requested.

Thank you!
 
Update!

The platform is working if the model is exported using FS2004 SDK, but the polygon flickering problem returns. I tried exporting the actual terrain model via FS2002 SDK and platform object via FS2004 SDK, but gmax gives error when I export only the platform object.

Thank you!
 
first of all, i dont know how to do it.
interesting idea i've been thinking about myself. i will follow this thread closely :)
 
New breakthrough!

I got the platform to work!
I had initially exported the ground polygons to a .x file. Then ran it through FS2002 mkmdl sdk to get asm files. I then tweaked the asm files to remove shadow and flickering problem. Finally, exported the asm files to a bgl file.
In gmax, I cloned the ground polygons, deleted the original ground polygons and kept the clone. I attached platform to the clone and linked a new dummy object to the clone and exported them using FS2004 mkmdl sdk. They worked well, until I noticed I had bleedthrough problem.

I discovered that the following steps solve both the polygon flickering problem and bleed-through problem.

1. I cloned the original ground polygon.
2. Attached platform to the clone.
3.Linked the platform to the ground polygon.
4. Added a prefix "Zbias_9_" to all the material names (Important)
5. Exported them using FS2004 makemdl sdk.
6. Compiled the .bgl file using the .xml and .mdl files generated by fs2004 makemdl sdk.

NOTE : I have observed that the makemdl exporter doesn't handle files with 2 or many part names. So, remember to export the file with a sinfle name. Example : Don't save the file as "vhhx airport final.mdl". The makemdl compiler gives errors, atleast for me, it did. Save it instead as "vhhxairportfinal.mdl"

Using the aforementioned steps, you will be able create sloped runways and custom hilly, landable terrains without polygon flickering problem or bleedthrough problem.

fs9 2012-09-03 12-39-42-86.jpg

Happy flying!
 
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