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I recently made a wheel in GMax, I used 24 sides and 1 increment high.  The poly count on this was of course 26.  I proceeded to remove the "side lines" until there were only two left, one on either side of the wheel.  I now had only four polygons.  I left the vertices's in place and it retained it's shape of a wheel with only the four polygons, I textured it and it gave me a real nice circle with no corners showing.  I did try removing all of the side lines except one, leaving only three polygons, but I seemed to lose the shape of the object.
My question is: After removing 20 polygons but leaving the vertices's in place, will this have an affirmative effect on frame rates? One wheel in a scenery, maybe not, but if this is done every time a circle, cylinder etc was used could it cause better frame rates?
Thanks,
Al Gay
Flight Ontario
www.flightontario.com
				
			My question is: After removing 20 polygons but leaving the vertices's in place, will this have an affirmative effect on frame rates? One wheel in a scenery, maybe not, but if this is done every time a circle, cylinder etc was used could it cause better frame rates?
Thanks,
Al Gay
Flight Ontario
www.flightontario.com
 
	 
 
		 
 
		
