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Hi,
In another thread (scenery design-airport design> airport design general> hi res texturing heliport ground) I wanted to move a hi-res ground polygon to better coincide with the photoreal background using MCX.
And that was easier said than done
!
I do not seem to be able to move the ground polygon without loosing the texture positioning.
On top of that, I am getting confused as well regarding the use of the MCX polygon wizard and/or the convert and place object wizard.
What do I do wrong when I open the ground polygon bgl with the ground polygon wizard (in the background MCX shows me the model with the texure correctly positioned), I go to the model screen, move the object a couple of inches, export, reopen MCX, go back to the polygon wizard, reload the mdl and the coordinates and convert once more to a ground polygon bgl.
And the texure positioning is off.
Somewhere I make a huge mistake because it seems to me what I am doing is too complicated and that there must be an easier way to do it and, and that, without loosing the original texture positioning.
I would like to know how others do it because I am a bit stuck here and do not trust my IQ rating any longer
.
In another thread (scenery design-airport design> airport design general> hi res texturing heliport ground) I wanted to move a hi-res ground polygon to better coincide with the photoreal background using MCX.
And that was easier said than done
I do not seem to be able to move the ground polygon without loosing the texture positioning.
On top of that, I am getting confused as well regarding the use of the MCX polygon wizard and/or the convert and place object wizard.
What do I do wrong when I open the ground polygon bgl with the ground polygon wizard (in the background MCX shows me the model with the texure correctly positioned), I go to the model screen, move the object a couple of inches, export, reopen MCX, go back to the polygon wizard, reload the mdl and the coordinates and convert once more to a ground polygon bgl.
And the texure positioning is off.
Somewhere I make a huge mistake because it seems to me what I am doing is too complicated and that there must be an easier way to do it and, and that, without loosing the original texture positioning.
I would like to know how others do it because I am a bit stuck here and do not trust my IQ rating any longer
