I am developing an airliner and am trying to model the windows using the same method as in the default aircraft. I have a single poly behind each window which is assigned the MSFS "Porthole" material. I have assigned the textures and simply copied the ones from the default A320 as placeholders for the time being.
In the sim, the view through the window doesn't appear. I opened up the compiled gltf file in notepad and compared it the same file for the Airbus. My gltf file appears to be missing references to both the albedo and emissive texture files. The normal and composite files look to be correctly referenced. So I would conclude the Blender to MSFS exporter isn't coping correctly with the porthole material for some reason.
Has anyone else got it working?
I note that Vitus hasn't been active on the forums for some time -- is there anyone else around with the skills to work on the exporter? It seems to be about 99% functioning as intended with only a few little issues remaining.
In the sim, the view through the window doesn't appear. I opened up the compiled gltf file in notepad and compared it the same file for the Airbus. My gltf file appears to be missing references to both the albedo and emissive texture files. The normal and composite files look to be correctly referenced. So I would conclude the Blender to MSFS exporter isn't coping correctly with the porthole material for some reason.
Has anyone else got it working?
I note that Vitus hasn't been active on the forums for some time -- is there anyone else around with the skills to work on the exporter? It seems to be about 99% functioning as intended with only a few little issues remaining.