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I'm curious to know how you would draw a long taxiway or runway, how would you split that into smaller sections of less than 100m







- You found a new way of making layered groundpolys for FSX?
- no need to elevate the different layers above the mesh?
- Then you use the old compiling method and not XML?
- The result is more promising than with resample or xml-placed groundpolys?

- What you do is create not one big textured plane but several 100x100m planes (see Arno's screenshot)?
The above zipped package contains a groundpoly with DXT1. I just changed it to DXT5 on my computer, and shadows worked fine.
Dick

