- Messages
- 33,382
- Country
Hi all,
We have been silent recently about the FSDevConf conference, but we are still working on the idea.
We would like to ask your input again. In the survey we asked about which topics should be covered, but that was a bit at a high level like scenery design or aircraft design. We would now like to ask your input again. This time we are collecting ideas (topics) for possible presentations. So each topic should be focused enough that it can be covered in a presentation of 30 to 45 minutes.
Please be aware that at this moment this is just a list of possible topics. For sure we do not have presenters for all of these topcis yet.
Let us know which topics you would like to see covered!
Below is the list as it currently is (I'll update the list based on the suggestions posted here).
Modelling and texturing
Scenery design
Aircraft design
Other
We have been silent recently about the FSDevConf conference, but we are still working on the idea.
We would like to ask your input again. In the survey we asked about which topics should be covered, but that was a bit at a high level like scenery design or aircraft design. We would now like to ask your input again. This time we are collecting ideas (topics) for possible presentations. So each topic should be focused enough that it can be covered in a presentation of 30 to 45 minutes.
Please be aware that at this moment this is just a list of possible topics. For sure we do not have presenters for all of these topcis yet.
Let us know which topics you would like to see covered!
Below is the list as it currently is (I'll update the list based on the suggestions posted here).
Modelling and texturing
- Modelling and texturing objects
- Converting 3D objects with ModelConverterX
- Getting good performance for objects
- Creating an animated character
Scenery design
- Overview of different types of scenery and tools used to create them
- Airport design with ADE
- Creating terrain scenery with SBuilderX
- Creating autogen with Annotator
- Creating autogen with scenProc
- Creating traffic (e.g. trolleys, trains)
- Creating photoreal terrain
- Different techniques for lights (e.g. SCASM, BGL_LIGHT, BGLComp, effects)
- Placing scenery objects with Simconnect
Aircraft design
- Creating gauges
- Flight dynanimcs
- Sound development
- DirectX gauges
- Creating a virtual cockpit
Other
- SimConnect
- Overview of other platforms (Prepar3D, X-Plane, FlightGear)
- How to create a development team
- Piracy protection
- Working with distributors / publishing payware
- Where is the market heading?
- DirectX 10
Last edited: