I fixed this issue by changing the scale via the fx editor.
The color end value is the scale of the illumination for non PBR materials. If set to only 1 the dynamic lighting is too weak on non PBR materials.
With the:
Intensity Day=0.00
Intensity Night=50.00
Users are reporting that PBR materials are not displaying any illumination at all. I must be doing something wrong...
[Library Effect]
Lifetime=5
Version=2.00
Display Name=SXAD_FloodLight
Radius=-1
Priority=0
[Properties]
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=28
X Scale=100.00, 100.00
Y Scale=0.00, 0.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.0]
Color Start=255, 255, 255, 0
Color End=255, 255, 255, 20
Bounce=0.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Falloff Exponent=1.00
Inner Cone Angle=45.00
Outer Cone Angle=180.00
Intensity Day=0.00
Intensity Night=100.00