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Preview light position

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi all,

I'm working on adding support for PBR materials to the MCX preview. At the moment MCX uses a fixed light position, which you can change. But I am wondering if for inspecting PBR materials it would not make more sense to have the light at the eye position and thus change location while you rotate. What do you think?
 
It's a good idea Arno, but if there can also be an option to have the light at a fixed position as is currently, it would fit all sides so we can still look one way with the light coming from another :)
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
I think it would be most flexible to have both options indeed. Actual many years ago (before I added the option to render a shadow), MCX had the light in the camera position :)
 
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