Dear All:
I have a question about 3DSMAx V7.
I want to Create a flag in 3DSMAX.
I make it and I exported it to the Flight Simulator X Format (.X Format) and convert it with
XtoMDL and BGLComp.
The flag is made with the Plane object.
And I put the Texture (It is in the .bmp format) with the material Editor/Bitmap function.
When I render it in 3DSMAx I can see the texture on the surface of the object but when I put
the compiled BGL to Flight Simulator X I see the object but not any Texture on the surface of the object.
Must the Texture have a special format?
Or must i make it with another object and not with the plane tool.
I hope anyone can help me.
And I am sorry if my English is bad.
Thanks
gkib
I have a question about 3DSMAx V7.
I want to Create a flag in 3DSMAX.
I make it and I exported it to the Flight Simulator X Format (.X Format) and convert it with
XtoMDL and BGLComp.
The flag is made with the Plane object.
And I put the Texture (It is in the .bmp format) with the material Editor/Bitmap function.
When I render it in 3DSMAx I can see the texture on the surface of the object but when I put
the compiled BGL to Flight Simulator X I see the object but not any Texture on the surface of the object.
Must the Texture have a special format?
Or must i make it with another object and not with the plane tool.
I hope anyone can help me.
And I am sorry if my English is bad.
Thanks
gkib


