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FSX problem with animation

Some times if you move the model in a very long distance, it can disappear because of bounding box. You need to put a box and apply a transparent texture, no shadow to it.
 
Hi Jtanabodee, and thanks for your answer. I found that the problem is on path constraint, because if I make a little animation with short line, using it, and see it on simulator, the problem is the same. If I make an animation without it, the animation works fine on simulator. I used path constraint other times, but the animations worked well. I must to known what is the problem.
 
The sim doesn't support animation constraints: use Collapse to reduce it to keyframes.
 
Hi Hairyspin, I followed the tutorial and I used collapse as indicated on page 4. You can see it on my zip, where there is gmax's file. I created other animations using constraints some time ago, but the others work well ( see my postal truck on my liee scenery). The strange thing that the animation works fine on modelconverter, and it doesn't work on fsx...
mistery....:D
 
I have seen your file. I think the animation is too fast. You have 200 frames but the animation stops at 102th frame with the movement of model about 500 meters. Animation in FSX is around 18 frame per second. So you have around 5 second for that car travelling 1/2 km or 360 km/hr!!!!!!.
May be it is too fast to be seen?
One more thing, the animation should start and stop at the first and the last frame. I don't know this cause the problem.
 
I can see your truck in my KLIA2 airport now.



The problem is the bounding box. As I said earlier, you need to make a big box cover all the area of movement and put alpha channel to it. Making the material transparent and no shadow with FSX material will hide it from visible. You car will move in the box and always seen. It the car travel by itself with out this box, it will not be visible if it is too far from the center. FSX will "consider" it as too far and the game engine does not draw the texture to be visible.

I have attached the file so you can take a look.
1. Make alpha channel to your texture, just a small square is enough.
2. Make FSX material and make it default transparent, Z-alpha test at 128, Z-alpha write. No shadow.
3. Make a big box cover all the animation and apply the material to it. Map all the model of that box with that small alpha area in the texture.
4. Export the animation with that box.
5. In XML you need to add <NoCrash><NoAutogenCompression> too.

Please see the detail in zip file.
 

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