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Problem with File Export from 3dsmax8

Solved! by comparing the TestX file properties within the SDK

C'mon, don't be a tease!!

I thought it was an unwritten rule across all design forums that you cannot call a problem solved without saying what the problem was, and what the solution was!

What was the difference between what you were trying to do and what did you add that corrected it?
 
Sorry about that.
Being new to these forums, I did not want to waste people's time trying to find an answer when I already found it myself.
This was my original request.

"My skills are modeling with 3dsMax8 and thought I would have a go at creating models for FSX.
I have read through the modeling Tools SDK that came with FSX Deluxe, Followed the instructions where it refers to FriendlyName and GUID values.
In the file properties, I entered the GUID value obtained from the GUIDGEN.exe module and removed the curly braces. I still however, get a "No GUID set" error. followed by "Export module failure" when exporting from 3dsmax8"

By comparing my file properties with the properties of the TesX.max file I could see that I had just entered the information in wrongly.
The FriendlyName and the Guid value should be entered on seperate lines.

I now realize this information could help other people. Won't happen again!

Now I have to figure out how to use the XtoMdl tool and place my object in FSX. The instructions are there, but a little difficult to understand, at first glance, for a non programmer like myself.
Again, any step by step help would be most appreciated.
Cheers
 
Thanks for the information!

You'd be surprised at how many "gems" of information come out from seemingly "simple" and self-answered questions (especially to us that can only dream about making FSX models someday - not having 3DSMax and having to wait for the necessary scripts for gmax, etc.)
 
Now I have to figure out how to use the XtoMdl tool and place my object in FSX. The instructions are there, but a little difficult to understand, at first glance, for a non programmer like myself.
Again, any step by step help would be most appreciated.
Cheers

Looking over the issue - I presume you have created the formatted x file. Now is your object an aircraft to be flown in FS or is it intended to be a scenery object?
 
Looking over the issue - I presume you have created the formatted x file. Now is your object an aircraft to be flown in FS or is it intended to be a scenery object?

Hi
Yes, I have created the formated x file
What I am trying to do is just get something into FSX to figure out the workflow. All I created was a simple box as my object.
Being a modeler I would eventually like to create aircraft and scenery objects.
Any help understanding the SDK would be most helpful. I've read the docs a number of times but I still can't seem to work it out.
Cheers
 
I notice that you've started a similar thread at the AVSIM design forum.

One question - did you use the max scripts from the SDK to create the fromatted x-file for your box or did you create a "raw" x-file and then manually edited the x file?
 
Hi
Yes that's my thread over at Avsim. Bill Leaming is being incredibly helpful and as you can see I've got quite far using the "send to" tip.
I hope it's OK to ask for help here as well. I'm all new to this.
I exported my file using the FSX export '.x' plugin which was installed in max when I ran the SDK install. This gave me my Box.x file which I haven't edited. This was the procedure outlined in the SDK. Its just hard to figure how to complie it. I've followed the SDK instuctions to no avail.
Cheers
 
Hi Felix
I've now got it working.
Probably, because I did a custom install of the SDK, I worked out, by looking at the compiling errors, that there were some .dll files required to be in the same folder as the XToMdl.exe file. So I just copied them over.
Cheers
 
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