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FSX Problem with MAKE_ICON in C++ Gauge

Messages
92
Country
poland
Hi everybody.

I'm working on a 2d cockpit c++ gauges for a glider from If My Heart Had Wings visual novel and I have a problem with master avionic switch.

For some reason the image visible is always an "off" one.
All other parts are ok (like tooltip and action when clicking - I can check that with 3d virtual cockpit I created earlier).

Here is it's current code:
Code:
//    Set up gauge header
char avionic_gauge_name[] = GAUGE_NAME;
extern PELEMENT_HEADER        avionic_list;
extern MOUSERECT            avionic_mouse_rect[];

GAUGE_HEADER_FS700(GAUGE_W, avionic_gauge_name, &avionic_list, avionic_mouse_rect, 0, 0, 0, 0);


/////////////////////////////////////////////////////////////////////////////
FAILURE_RECORD    avionic_fail[] =
{
    { FAIL_SYSTEM_ELECTRICAL_PANELS, FAIL_ACTION_ZERO },
    { FAIL_NONE, FAIL_ACTION_NONE }
};


/////////////////////////////////////////////////////////////////////////////
FLOAT64 FSAPI    avionic_icon_cb(PELEMENT_ICON pelement)
{
    switch (pelement->source_var.var_value.e)
    {
    case true:
        return 0;

    case false:
        return 1;

    default:
        return 0;
    }
}

MAKE_ICON
(
    avionic_icon,
    BMP_AVIO_ON_MAP_BACKGROUND,
    NULL,
    NULL,
    IMAGE_USE_ERASE | IMAGE_USE_TRANSPARENCY,
    0,
    0, 0,
    AVIONICS_MASTER_SWITCH, avionic_icon_cb,
    ICON_SWITCH_TYPE_STEP_TO,
    2,
    0,
    0
)

PELEMENT_HEADER        avionic_icon_list[] =
{
    &avionic_icon.header,
    NULL
};


/////////////////////////////////////////////////////////////////////////////
MAKE_STATIC
(
    avionic_background,
    BMP_AVIO_OFF_MAP_BACKGROUND,
    avionic_icon_list,
    NULL,
    IMAGE_USE_TRANSPARENCY,
    0,
    0, 0
)

PELEMENT_HEADER     avionic_list = &avionic_background.header;

/////////////////////////////////////////////////////////////////////////////
MOUSE_BEGIN(avionic_mouse_rect, HELPID_GAUGE_AVIONICS_SWITCH, 0, 0)
    MOUSE_CHILD_EVENT(0, 0, 29, 45, CURSOR_HAND, MOUSE_LEFTSINGLE, KEY_TOGGLE_AVIONICS_MASTER)
MOUSE_END


/////////////////////////////////////////////////////////////////////////////
#undef GAUGE_NAME
#undef GAUGEHDR_VAR_NAME
#undef GAUGE_W
file name "IMHHWFirstGlider.Avio.Switch.cpp"
and part of .h file about textures used in it:
Code:
/////////////////////////////////////////////////////////////////////////////
//
// Avionic switch
//
#define        BMP_AVIO_ON_MAP_BACKGROUND        0x3700
#define        BMP_AVIO_OFF_MAP_BACKGROUND        0x3701

part of main .cpp file for gauges:
Code:
/////////////////////////////////////////////////////////////////////////////
// Avionic Switch
/////////////////////////////////////////////////////////////////////////////
#define     GAUGE_NAME          "AvioSwitch"
#define     GAUGEHDR_VAR_NAME   gaugehdr_Switch
#define     GAUGE_W             100

#include "IMHHWFirstGlider.Avio.Switch.cpp"

/////////////////////////////////////////////////////////////////////////////
// Gauge table entries
/////////////////////////////////////////////////////////////////////////////
GAUGE_TABLE_BEGIN()
    GAUGE_TABLE_ENTRY(&gaugehdr_attitude)
    GAUGE_TABLE_ENTRY(&gaugehdr_control_surfaces)
    GAUGE_TABLE_ENTRY(&gaugehdr_fuel)
    GAUGE_TABLE_ENTRY(&gaugehdr_fuel_selector)
    GAUGE_TABLE_ENTRY(&gaugehdr_temperature)
    GAUGE_TABLE_ENTRY(&gaugehdr_whiskey)
    GAUGE_TABLE_ENTRY(&gaugehdr_flightmap)
    GAUGE_TABLE_ENTRY(&gaugehdr_altitude)
    GAUGE_TABLE_ENTRY(&gaugehdr_asi)
    GAUGE_TABLE_ENTRY(&gaugehdr_g)
    GAUGE_TABLE_ENTRY(&gaugehdr_vsi)
    GAUGE_TABLE_ENTRY(&gaugehdr_vsi2)
    GAUGE_TABLE_ENTRY(&gaugehdr_battery)
    GAUGE_TABLE_ENTRY(&gaugehdr_Knob)
    GAUGE_TABLE_ENTRY(&gaugehdr_Switch)
GAUGE_TABLE_END()

and part of .rc file aobut those textures:
Code:
/////////////////////////////////////////////////////////////////////////////
//
// Avionic switch
//
BMP_AVIO_ON_MAP_BACKGROUND        BITMAP    DISCARDABLE        "res\\IMHHWFirstGlider.Avio.ON.BMP"
BMP_AVIO_OFF_MAP_BACKGROUND        BITMAP    DISCARDABLE        "res\\IMHHWFirstGlider.Avio.OFF.BMP"
 
Last edited:
Amane Mochizuki!! So ditzy and yet so hot.

In
Code:
MAKE_STATIC
(
avionic_background,
BMP_AVIO_OFF_MAP_BACKGROUND,
avionic_icon_list,
NULL,
IMAGE_USE_TRANSPARENCY,
0,
0, 0
)
don't you need a & before avionic_icon_list?

as in

Code:
MAKE_STATIC
(
avionic_background,
BMP_AVIO_OFF_MAP_BACKGROUND,
&avionic_icon_list,
NULL,
IMAGE_USE_TRANSPARENCY,
0,
0, 0
)

But in your callback, avionic_icon_cb(PELEMENT_ICON pelement), what happens if you take out all your code and just put in return 1;?

If that switches the image to the second image then there is a problem with your logic in the callback, if not then there is a problem with the graphics files being loaded.

You could also try case TRUE and case FALSE rather than lowercase.

Or you could do something like this instead of the case statement:

Code:
FLOAT64 val = pelement->source_var.var_value.n;
if ( val == 0 ) return 1; else return 0;
 
This:
Code:
  switch (pelement->source_var.var_value.e)
  {
  case true:
  return 0;

  case false:
  return 1;

  default:
  return 0;
  }
Is not valid code as far as determining the value of the avionics switch.

It's a float return not an enumeration. You want to use this (assuming 1 is the index for the ON image and 0 is the index for the OFF image):

Code:
  if (pelement->source_var.var_value.n == 0)
    return 1;
  else
    return 0;
  }

You need to take some time and learn what the actual variables return as values, or you're going to be banging your head into a wall... a lot.
 
Yeah!
It worked.
Thank you guys!

Here is working code for anyone interested:
Code:
//    Set up gauge header
char avionic_gauge_name[] = GAUGE_NAME;
extern PELEMENT_HEADER        avionic_list;
extern MOUSERECT            avionic_mouse_rect[];

GAUGE_HEADER_FS700(GAUGE_W, avionic_gauge_name, &avionic_list, avionic_mouse_rect, 0, 0, 0, 0);


/////////////////////////////////////////////////////////////////////////////
FAILURE_RECORD    avionic_fail[] =
{
    { FAIL_SYSTEM_ELECTRICAL_PANELS, FAIL_ACTION_ZERO },
    { FAIL_NONE, FAIL_ACTION_NONE }
};


/////////////////////////////////////////////////////////////////////////////
FLOAT64 FSAPI    avionic_icon_cb(PELEMENT_ICON pelement)
{
    if (pelement->source_var.var_value.n == 0)
        return 1;
    else
        return 0;
}

MAKE_ICON
(
    avionic_icon,
    BMP_AVIO_ON_MAP_BACKGROUND,
    NULL,
    NULL,
    IMAGE_USE_ERASE | IMAGE_USE_TRANSPARENCY,
    0,
    0, 0,
    AVIONICS_MASTER_SWITCH, avionic_icon_cb,
    ICON_SWITCH_TYPE_STEP_TO,
    2,
    0,
    0
)

PELEMENT_HEADER        avionic_icon_list[] =
{
    &avionic_icon.header,
    NULL
};


/////////////////////////////////////////////////////////////////////////////
MAKE_STATIC
(
    avionic_background,
    BMP_AVIO_OFF_MAP_BACKGROUND,
    &avionic_icon_list,
    NULL,
    IMAGE_USE_TRANSPARENCY,
    0,
    0, 0
)

PELEMENT_HEADER     avionic_list = &avionic_background.header;

/////////////////////////////////////////////////////////////////////////////
MOUSE_BEGIN(avionic_mouse_rect, HELPID_GAUGE_AVIONICS_SWITCH, 0, 0)
    MOUSE_CHILD_EVENT(0, 0, 29, 45, CURSOR_HAND, MOUSE_LEFTSINGLE, KEY_TOGGLE_AVIONICS_MASTER)
MOUSE_END


/////////////////////////////////////////////////////////////////////////////
#undef GAUGE_NAME
#undef GAUGEHDR_VAR_NAME
#undef GAUGE_W
 
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