jtanabodee
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To my opinion I think it is a MUST. Mip map is LODs in term of texture of SCENERY. It makes the performance better.has to be mip maps are present in the textures, unless someone can think of anything else.
It is the different story if you do AIRLINE LIVERY. The mip map is not recommended for the crisp and clear texture of the aircraft.
You problem is caused by the flatten of the airport.
You need to make flatten to a certain height for all over the area.
You can do that in ADE. But I have that problem too. Sometimes flatten seem to have problem.
http://www.fsdeveloper.com/forum/threads/change-airport-altitude-problem.436044/page-2#post-732054
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......I just posted a topic similar to what is discussed here, do you guys think this will this stop the polygons created in gmax from expanding when put in the sim? I didn't have any issues with lines between the polys, its all about gmax model is a different size that the Photoshop one.