Hey there...
I got stuck into a problem with my A380...
I've got one wing fully animated with all flaps/slats and so on. Everything with normal local rotate/move keys. Works perfekt... but now I wanna apply wingflex. Now that I look at the SDK I see that I need to create a bone system with skin. I did that... created a small bones rig for the wing, applied skin to all parts. The wing flexes correctly but all the animations and everything is getting messed up!
What shall I do to get it working? I tried to do it also the hard way like in the SDK's DC3:
Create smaller bones for the animated parts and attach them to the main flex bones. However, that works better but messes everything up again - in another way... Not smooth transitions and everything looks crippeled.
Is there a way to apply flex without loosing the complex wing animations and everything?
This is how the model and the wing look like:
I got stuck into a problem with my A380...
I've got one wing fully animated with all flaps/slats and so on. Everything with normal local rotate/move keys. Works perfekt... but now I wanna apply wingflex. Now that I look at the SDK I see that I need to create a bone system with skin. I did that... created a small bones rig for the wing, applied skin to all parts. The wing flexes correctly but all the animations and everything is getting messed up!
What shall I do to get it working? I tried to do it also the hard way like in the SDK's DC3:
Create smaller bones for the animated parts and attach them to the main flex bones. However, that works better but messes everything up again - in another way... Not smooth transitions and everything looks crippeled.
Is there a way to apply flex without loosing the complex wing animations and everything?
This is how the model and the wing look like:


