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Problems to export Blender x SDK scenery MSFS2020

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16
Country
brazil
Hi everyone,
I want to export a simple model like an open-pit mining pit, shown in screenshot 2, to the MSFS2020 SDK.
I exported from Blender 3.3, resulting in the Export Modelib figure, which generated a Collection.glFt file. The Cava.glb file was generated in a previous attempt.
I think the *.bin file is missing, which I can't generate.
I know this is complex and depends heavily on Asobo's multi-export settings, which I've never used before.
So, I apologize for my ignorance and appreciate any help in generating the asset for the SDK.
Jorge
 

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  • Export Modelib.jpg
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  • Open Pit.jpg
    Open Pit.jpg
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Attached is the setup I use to make an object for MSFS2020. If you load the .blend file to Blender, you can see what settings I use. This will place the .blend, the glTF and BIN, and the textures all in the same folder... which I usually put right on the desktop while I work on it.
 

Attachments

Thank very much. I´ll try. Best
Attached is the setup I use to make an object for MSFS2020. If you load the .blend file to Blender, you can see what settings I use. This will place the .blend, the glTF and BIN, and the textures all in the same folder... which I usually put right on the desktop while I work on it.
I tried what you told me, but unfortunately I didn't get any practical results.
Neither with the cube you sent me, nor with my model.
Here's a screenshot of the settings I applied.
We'll keep trying.
Cheers
 
By the way. I made a mistake in the "objects" tab, which is different from your model.
In the "Objects" screenshot, I see two problems (in the arrow): I can't place my object. And I can't place the texture. Could it be an external texture or Blender's own?
In the "settings" screenshot, everything is the same as your cube.
So, what do you say?
Thanks.
 

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  • Objects.jpg
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  • Settings.jpg
    Settings.jpg
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Hello, I didn't wait for a reply to the last two posts and tried to add BigCubo to my main scenario.
When I load the main scenario, BigCubo doesn't appear, and vice versa.
I also can't add BigCubo's modellib to my main scenario.
Here's a screenshot of the main scenario. Maybe you can help me with all these questions that are already confusing me...
No problem, let's move on.
Cheers
 

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  • Print 3.jpg
    Print 3.jpg
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God bless you.
The cube goes right and put it in my scenery to test.
But my open-pit didn't come out of Blender.
Is there a difference between the two objects, the cube and the open-pit? Was this one created by a third party in Revit and exported as a glTF?
Attached are two screenshots, one with your cube and parameters on the left, and another screenshot showing that these parameters and your settings don't appear.
When I export, only the collections.xml file and the gltf collection appear?
Progress, but not entirely successful.
Thank you.
 

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  • Print_Cube.jpg
    Print_Cube.jpg
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  • Print_Pit.jpg
    Print_Pit.jpg
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The parameters on the left don't matter. They are a blender setting. The following shows how to export the glTF, bin, and the textures to the same folder as the .blend file. It's how I do it. Then you can copy the glTF and bin to your modellib folder, and the textures to you texture folder from your .blend folder:

Untitled01.png


Untitled02.png
 
Follow 2 prints:
1) Print objects. jpg with my blend export folder;
2) Print settings with the folder to texture blanc ? Is that correct? Or must to be the same blend export folder.
I tested 2 possibilities blanc e the other, but the glTF and bin doesn´t appear in the proper folder, neither the texture folder.
Only appear the collections folder.
Sorry ! Keep on going.
Best.
 

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  • Print_Objects.jpg
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  • Print_Settings.jpg
    Print_Settings.jpg
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Untick Group By Collections. You have nothing in Collection so it will export nothing. And the Textures should be using . as that dot will put the textures with the exported glTF.

You could rename the Collection as TopographySurface, and move the TopographySurface object into that renamed collection. Then you could tick Group by Collection.
 
Good morning, Mr.
Good news, progess as you can see in the screen shot here.
I got to export the object with your advise. Thanks so much for this !
And I bring to the scenery, but i have another thread that i have to solve.
I have to move the object to polygon at right side that cover a lake in actual landscape.
The problem is how to set the altitude to the object appear in the scenery.
The polygon is actually necesserary, or not?
The base of the hole is nearly 240 m alt and the top is 300 m alt, that correspond "gross mode" to the dimensions of the objects.
Thats for now, and the day is comming here in Brazil , -4:00 gmt and there in Wi ?
Cheers.
 

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  • Place here.jpg
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